Level 8
##800000
Skill #800001
Summon a Meteorite at a random area on the map, inflicting multi-stage DMG (all ground Magic will be cleared at the Epic Spirit difficulty level)
Level 8
##800000
Level 7
##800000
Level 6
##800000
Level 5
##800000
Level 4
##800000
Level 3
##800000
Level 2
##800000
Level 1
##800000
Formulas & functions
Formula source
function CommonFun.calcBuff_130(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local StunAtk = srcUser:GetProperty("StunAtk")
local StunDef2 = targetUser:GetProperty("StunDef")
local StunDam = 1 + StunAtk - StunDef2
if StunDam <= 0 then
StunDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * StunDam * StateDam * CommonFun.calcAttrDizzyRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
function CommonFun.calcBuff_680(srcUser, targetUser, a, b, c, d, lv, damage)
if srcUser == nil or targetUser == nil then
return 0
end
local Num1 = srcUser:GetRunePoint(22041)
local Num2 = srcUser:GetRunePoint(22043)
local Num3 = srcUser:GetRunePoint(223009)
local Num4 = srcUser:GetRunePoint(223011)
local A = 0
if 1 <= Num1 + Num2 + Num3 + Num4 then
A = a
end
return A
endFormula source
function CommonFun.calcBuff_7991(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local skilllv_fs = srcUser:GetLernedSkillLevel(88)
local skilllv_xd = srcUser:GetLernedSkillLevel(1919)
local A = math.max(skilllv_fs, skilllv_xd) * 5
return A
endFormula source
-- Lua source unavailable --Formula source
function CommonFun.calcDamage_32(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser, params, damageParam)
local BaseLvDamage = 0
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 93 or skillID == 1483 then
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42110) then
BaseLvDamage = IBaseLv * 15
end
end
if skillID == 1482 then
local IBaseLv1 = srcUser.BaseLv
if srcUser:HasBuffID(42110) then
BaseLvDamage = IBaseLv1 * 15
end
local GemValue = srcUser:GetGemValue(143161)
damChangePer = damChangePer * (1 + GemValue / 100000)
end
if skillID == 5014 or skillID == 5015 then
local skilllv_ms = srcUser:GetLernedSkillLevel(5010)
local skilllv_ms1 = srcUser:GetLernedSkillLevel(5011)
damChangePer = skilllv_ms * 1 + 11
if skillID == 5015 then
damChangePer = damChangePer * (0.1 * skilllv_ms1)
end
end
local CardXR = 1
local CardNum = srcUser:GetEquipCardNum(7, 23048)
local CardNum2 = srcUser:GetEquipCardNum(7, 24664)
CardNum = CardNum + CardNum2
if skillID == 82 then
CardXR = CardNum * 0.25 + 1
end
if skillID == 1939 then
local skilllv_mf = srcUser:GetLernedSkillLevel(1933)
damChangePer = (skilllv_mf * 0.8 + 8.8) * 0.8
end
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local AtkFinal = 0
if (srcUser:HasBuffID(30031400) or srcUser:HasBuffID(30031401) or srcUser:HasBuffID(30031402) or srcUser:HasBuffID(30031403)) and (skillID == 81 or skillID == 82 or skillID == 801) then
AtkFinal = Atk * (1 + AtkPer)
end
local A = (((MAtkFinal + AtkFinal) * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * CardXR + BaseLvDamage
local Num1 = srcUser:GetRunePoint(143014)
if skillID == 81 or skillID == 1482 or skillID == 1904 then
if (srcUser:HasBuffID(52170) or srcUser:HasBuffID(54910)) and srcUser:HasBuffID(81000040) then
A = A * 1.2
end
if srcUser:HasBuffID(53290) then
A = A * 1.05
end
if 0 < Num1 then
A = A * (Num1 * 0.07 + 1)
end
local GemValue1 = srcUser:GetGemValue(21073)
local GemValue2 = srcUser:GetGemValue(143073)
A = A * (1 + GemValue1 / 100000 + GemValue2 / 100000)
end
if skillID == 1160 then
local GemValue = srcUser:GetGemValue(21053)
A = A * (1 + GemValue / 100000)
end
if skillID == 82 then
local GemValue = srcUser:GetGemValue(21062)
A = A * (1 + GemValue / 100000)
end
if skillID == 93 then
local GemValue = srcUser:GetGemValue(21092)
A = A * (1 + GemValue / 100000)
end
if skillID == 3107 then
local skilllv_kf = srcUser:GetLernedSkillLevel(3124)
A = A * (1 + skilllv_kf * 0.05)
end
if (skillID == 3111 or skillID == 1933 or skillID == 1939) and (targetUser:HasBuffID(118140) or targetUser:HasBuffID(125140)) then
local skilllv_slj = srcUser:GetLernedSkillLevel(3126)
local skilllv_mofeng = srcUser:GetLernedSkillLevel(1946)
A = A * (1 + skilllv_slj * 0.12 + skilllv_mofeng * 0.12)
end
if skillID == 3108 or skillID == 1931 then
local GemValue = srcUser:GetGemValue(21141)
A = A * (1 + GemValue / 100000)
end
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 8)
{
"id": 800008,
"NameZh": "陨石术",
"Level": 8,
"Icon": "xpskill10",
"Cost": 1,
"Desc": [
{
"id": 800000,
"params": [
380,
5,
20,
28
]
}
],
"RollType": 2,
"DamageType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 9,
"Fire_EP": 3,
"Target_EP": 2,
"Attack_EP": 3,
"CD": 5.5,
"SkillCost": {
"sp": 100
},
"DelayCD": 4,
"Lead_Type": {
"CCT": 0,
"FCT": 10,
"type": 2
},
"Logic": "SkillRandomRange",
"Logic_Param": {
"CanBeInterrupted": 1,
"count": 5,
"effect_range": 3,
"interval": 1,
"interval_effect": {
"effect": "Skill/CrimsonRock"
},
"isCountTrap": 1,
"no_select": 1,
"range": 4,
"range_num": 8
},
"Damage": [
{
"damChangePer": 7.6,
"elementparam": 4,
"type": 32
}
],
"DamTime": {
"type": 1,
"value": 4
},
"Buff": {
"enemy": [
42000130,
42000230,
85140
],
"limit_num": [
{
"id": 42000230,
"num_type": 5
}
],
"self": [
116830
]
},
"Pvp_buff": {
"enemy": [
42000130,
42000230,
85140
],
"limit_num": [
{
"id": 42000230,
"num_type": 5
}
],
"self": [
116830
]
},
"CastAct": "reading",
"AttackAct": [
"use_magic"
],
"SE_cast": "Common/Magic_cast",
"SE_attack": "Common/Cardroom_Meteorite",
"description": {
"chinesesimplified": "##800000",
"english": "##800000",
"german": "##800000",
"portuguese": "##800000",
"spanish": "##800000"
}
}