Level 10
##6000000
Skill #6000001
Level 10
##6000000
Level 9
##6000000
Level 8
##6000000
Level 7
##6000000
Level 6
##6000000
Level 5
##6000000
Level 4
##6000000
Level 3
##6000000
Level 2
##6000000
Level 1
##6000000
Formulas & functions
Formula source
function CommonFun.calcBuff_100070(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local targetRace = targetUser.race
local A = 0
if targetRace == 3 or targetRace == 5 then
A = 100
end
return A
endFormula source
function CommonFun.calcDamage_12201(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local Num1 = srcUser:GetBuffLayer(100500)
Num1 = math.min(Num1, 5)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 6000 and srcUser:HasBuffID(1010030) then
Num1 = Num1 + 1
end
local skilllv_1 = srcUser:GetLernedSkillLevel(322)
local Num2 = Num1 * skilllv_1 * 0.01 + 1
local Num_xp = srcUser:GetRunePoint(120130)
local GemValue = srcUser:GetGemValue(122043)
local GemDam = 1 + GemValue / 100000
if skillID == 299 then
local skilllv_tanz = srcUser:GetLernedSkillLevel(321)
if skilllv_tanz <= 5 then
damChangePer = 0.5 + 0.5 * skilllv_tanz
elseif 5 < skilllv_tanz then
damChangePer = (skilllv_tanz - 5) * 0.2 + 3
end
end
if skillID == 6000 then
local skilllv_tanz1 = srcUser:GetLernedSkillLevel(321)
local skilllv_sanmo = srcUser:GetLernedSkillLevel(6000)
if skilllv_tanz1 <= 5 then
damChangePer = (0.5 + 0.5 * skilllv_tanz1) * (1 + skilllv_sanmo * 0.4)
elseif 5 < skilllv_tanz1 then
damChangePer = ((skilllv_tanz1 - 5) * 0.2 + 3) * (1 + skilllv_sanmo * 0.4)
end
end
local sanmo = 1
if srcUser:HasBuffID(1010020) then
local xishu = srcUser:GetBuffLayer(1010020)
local skill_sanmo = srcUser:GetLernedSkillLevel(6001)
sanmo = 1 + xishu * skill_sanmo * 0.01
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Num1 * Num2 * (1 + Num_xp * 0.1) * GemDam * sanmo
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 10)
{
"id": 6000010,
"NameZh": "焰魔散弹",
"Level": 10,
"Icon": "skill_6000001",
"Cost": 1,
"Desc": [
{
"id": 6000000,
"params": [
500,
2
]
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 7,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 2,
"CD": 30,
"FixCD": 1,
"SkillCost": {
"sp": 114
},
"DelayCD": 1,
"PreCondition": [
{
"id": 100500,
"type": 6
}
],
"Logic": "SkillSelfRange",
"Logic_Param": {
"range": 7,
"range_num": 12
},
"Damage": [
{
"damChangePer": 50,
"type": 12201
}
],
"DamTime": {
"type": 1,
"value": 1
},
"Buff": {
"enemy": [
1010010,
1010011
],
"self": [
1010000,
1010001,
1010031,
1010021
]
},
"Pvp_buff": {
"enemy": [
1010010,
1010011
],
"self": [
1010000,
1010001,
1010031,
1010021
]
},
"AttackAct": [
"attack"
],
"SE_attack": "Skill/sfx_skill_master_balrog_monk_attack_01",
"description": {
"chinesesimplified": "##6000000",
"english": "##6000000",
"german": "##6000000",
"portuguese": "##6000000",
"spanish": "##6000000"
}
}