CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_1220122 mapped uses · 2 skills
function CommonFun.calcDamage_12201(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local Num1 = srcUser:GetBuffLayer(100500)
  Num1 = math.min(Num1, 5)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 6000 and srcUser:HasBuffID(1010030) then
    Num1 = Num1 + 1
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(322)
  local Num2 = Num1 * skilllv_1 * 0.01 + 1
  local Num_xp = srcUser:GetRunePoint(120130)
  local GemValue = srcUser:GetGemValue(122043)
  local GemDam = 1 + GemValue / 100000
  if skillID == 299 then
    local skilllv_tanz = srcUser:GetLernedSkillLevel(321)
    if skilllv_tanz <= 5 then
      damChangePer = 0.5 + 0.5 * skilllv_tanz
    elseif 5 < skilllv_tanz then
      damChangePer = (skilllv_tanz - 5) * 0.2 + 3
    end
  end
  if skillID == 6000 then
    local skilllv_tanz1 = srcUser:GetLernedSkillLevel(321)
    local skilllv_sanmo = srcUser:GetLernedSkillLevel(6000)
    if skilllv_tanz1 <= 5 then
      damChangePer = (0.5 + 0.5 * skilllv_tanz1) * (1 + skilllv_sanmo * 0.4)
    elseif 5 < skilllv_tanz1 then
      damChangePer = ((skilllv_tanz1 - 5) * 0.2 + 3) * (1 + skilllv_sanmo * 0.4)
    end
  end
  local sanmo = 1
  if srcUser:HasBuffID(1010020) then
    local xishu = srcUser:GetBuffLayer(1010020)
    local skill_sanmo = srcUser:GetLernedSkillLevel(6001)
    sanmo = 1 + xishu * skill_sanmo * 0.01
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Num1 * Num2 * (1 + Num_xp * 0.1) * GemDam * sanmo
  if A <= 1 then
    return 1
  end
  return A
end