Level 5
##410000
Skill #410001
Deals Fire damage to the target.
Level 5
##410000
Level 4
##410000
Level 3
##410000
Level 2
##410000
Level 1
##410000
Formulas & functions
Formula source
function CommonFun.calcBuff_2420(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local n, m = 0, 0
if targetUser:GetNpcID() == 0 then
n = 1
end
if targetUser:GetNpcID() ~= 0 and targetUser.boss == false and targetUser.mini == false then
m = 1
end
local A = a * n + b * m
return A
endFormula source
function CommonFun.calcBuff_2445(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Rate = 5
local skilllv_1 = srcUser:GetLernedSkillLevel(432)
local skilllv_2 = srcUser:GetLernedSkillLevel(464)
local Luk = srcUser:GetProperty("Luk")
local Dex = srcUser:GetProperty("Dex")
local effect = 0
if 0 < skilllv_1 and skilllv_1 <= 10 then
effect = 10 + 5 * skilllv_1
elseif 10 < skilllv_1 then
effect = 60 + (skilllv_1 - 10) * 2
end
Rate = 5 + math.min(effect, (Luk + Dex) / 5) / 4
local Weapon = srcUser:GetEquipedID(7)
if Weapon == 41545 or Weapon == 141545 or Weapon == 41567 or Weapon == 141567 then
Rate = Rate + 5
end
if srcUser:HasBuffID(53370) then
Rate = Rate + 5
end
local pos = 0
if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
pos = 7
if 0 < skilllv_2 and CommonFun.IsInRate(skilllv_2 * 10, srcUser:GetRandom()) then
pos = 107
end
end
local A = 0
if srcUser:HasBuffID(90004474) then
A = Rate
end
return A
endFormula source
function CommonFun.calcBuff_7920(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local A = 0
if srcUser:HasBuffID(56080) then
A = 100
end
return A
endFormula source
function CommonFun.calcDamage_13202(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
local B = 0
local skilllv_1 = srcUser:GetLernedSkillLevel(425)
if 1 <= skilllv_1 then
local srcAtkElement = 4
local targetDefElement = targetUser:GetProperty("DefAttr")
local Int = srcUser:GetProperty("Int")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local MRefine = srcUser:GetProperty("MRefine")
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
B = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (skilllv_1 * 0.3 + 0.5) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
end
if B <= 1 then
B = 0
end
local Num1 = srcUser:GetRunePoint(130260)
local RuneDamage1 = Num1 * 0.1
local Num2 = srcUser:GetRunePoint(130170)
local RuneDamage2 = 0
if srcUser:IsBeingPresent(600010) == true then
RuneDamage2 = Num2 * 0.03
end
local aerde = 1
local weaponRefineLv = srcUser:GetEquipedRefineLv(7)
if srcUser:HasBuffID(40610) or srcUser:HasBuffID(42000) then
aerde = weaponRefineLv * 0.05 + 1
end
local Int8 = srcUser:GetProperty("Int")
local Str8 = srcUser:GetProperty("Str")
local Vit8 = srcUser:GetProperty("Vit")
if srcUser:HasBuffID(90001883) and 119 <= Int8 and 119 <= Str8 then
aerde = aerde + 0.1
end
if srcUser:HasBuffID(42000) and 119 <= Int8 and 119 <= Str8 then
aerde = aerde + 0.1
end
if A + B <= 1 then
return 1
end
return (A + B) * (1 + RuneDamage1 + RuneDamage2) * aerde
endSkill JSON (Level 5)
{
"id": 410005,
"NameZh": "火烟瓶投掷",
"Level": 5,
"Icon": "skill_410001",
"Cost": 1,
"Desc": [
{
"id": 410000,
"params": [
300
]
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 3,
"Target_EP": 2,
"Attack_EP": 3,
"SkillCost": {
"1": {
"itemID": 12556,
"num": 1
},
"sp": 18
},
"DelayCD": 1,
"AutoCondition": [
{
"time": 30,
"type": 1
}
],
"Lead_Type": {
"CCT": 0,
"FCT": 2,
"type": 2
},
"Logic": "SkillPointRange",
"Logic_Param": {
"count": 30,
"emit": {
"effect": "Bomb_bottle",
"single_fire": true,
"speed": 30,
"type": 1
},
"interval": 1,
"isCountTrap": 1,
"max_count": 1,
"no_select": 1,
"range": 2,
"trap_effect": "Bomb,LowRange_B"
},
"Damage": [
{
"damChangePer": 3,
"elementparam": 4,
"type": 13202
}
],
"DamTime": {
"type": 1,
"value": 1
},
"Buff": {
"enemy": [
104100,
90004476,
56082
]
},
"Pvp_buff": {
"enemy": [
104100,
90004476,
56082
]
},
"CastAct": "reading",
"AttackAct": [
"throwing"
],
"description": {
"chinesesimplified": "##410000",
"english": "##410000",
"german": "##410000",
"portuguese": "##410000",
"spanish": "##410000"
}
}