CommonFun.calcDamage_132029 mapped uses · 1 skills
function CommonFun.calcDamage_13202(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
local B = 0
local skilllv_1 = srcUser:GetLernedSkillLevel(425)
if 1 <= skilllv_1 then
local srcAtkElement = 4
local targetDefElement = targetUser:GetProperty("DefAttr")
local Int = srcUser:GetProperty("Int")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local MRefine = srcUser:GetProperty("MRefine")
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
B = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (skilllv_1 * 0.3 + 0.5) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
end
if B <= 1 then
B = 0
end
local Num1 = srcUser:GetRunePoint(130260)
local RuneDamage1 = Num1 * 0.1
local Num2 = srcUser:GetRunePoint(130170)
local RuneDamage2 = 0
if srcUser:IsBeingPresent(600010) == true then
RuneDamage2 = Num2 * 0.03
end
local aerde = 1
local weaponRefineLv = srcUser:GetEquipedRefineLv(7)
if srcUser:HasBuffID(40610) or srcUser:HasBuffID(42000) then
aerde = weaponRefineLv * 0.05 + 1
end
local Int8 = srcUser:GetProperty("Int")
local Str8 = srcUser:GetProperty("Str")
local Vit8 = srcUser:GetProperty("Vit")
if srcUser:HasBuffID(90001883) and 119 <= Int8 and 119 <= Str8 then
aerde = aerde + 0.1
end
if srcUser:HasBuffID(42000) and 119 <= Int8 and 119 <= Str8 then
aerde = aerde + 0.1
end
if A + B <= 1 then
return 1
end
return (A + B) * (1 + RuneDamage1 + RuneDamage2) * aerde
endRelated skills