Level 20
##28000
Skill #28001
Make a penetrating attack against the current target every once in a while.
Level 20
##28000
Level 19
##28000
Level 18
##28000
Level 17
##28000
Level 16
##28000
Level 15
##28000
Level 14
##28000
Level 13
##28000
Level 12
##28000
Level 11
##28000
Level 10
##28000
Level 9
##28000
Level 8
##28000
Level 7
##28000
Level 6
##28000
Level 5
##28000
Level 4
##28000
Level 3
##28000
Level 2
##28000
Level 1
##28000
Formulas & functions
Formula source
function CommonFun.calcBuff_130(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local StunAtk = srcUser:GetProperty("StunAtk")
local StunDef2 = targetUser:GetProperty("StunDef")
local StunDam = 1 + StunAtk - StunDef2
if StunDam <= 0 then
StunDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * StunDam * StateDam * CommonFun.calcAttrDizzyRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
-- Lua source unavailable --Formula source
function CommonFun.calcDamage_1301(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local WeaponType = srcUser:GetEquipedWeaponType()
local BaseLv = srcUser.BaseLv
local Refine = srcUser:GetProperty("Refine")
local damChangePer = damageParam.damChangePer
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = (Atk - BaseAtk) * (1 + AtkPer)
local sizeCorrection = 1
if nil ~= CommonFun.Shape then
if CommonFun.Shape.S == targetUser.shape then
sizeCorrection = 1.3
elseif CommonFun.Shape.M == targetUser.shape then
sizeCorrection = 1
elseif CommonFun.Shape.L == targetUser.shape then
sizeCorrection = 0.8
end
end
local WeaponType_value = 0
if WeaponType == 170 then
WeaponType_value = 2
else
WeaponType_value = 0.5
end
local Weapon = srcUser:GetEquipedID(7)
local calcfbzq = 1
if Weapon == 40041 or Weapon == 140041 then
calcfbzq = 1.1
end
if Weapon == 40055 or Weapon == 140055 then
calcfbzq = calcfbzq + 0.15
end
local Sign = 1
local Num1 = targetUser:GetBuffLayer(117660)
local fromid = targetUser:GetBuffFromID(117660)
local guid = srcUser:GetGuid()
local skilllv_1 = srcUser:GetLernedSkillLevel(1267)
skilllv_1 = math.min(skilllv_1, 5)
local GemValue = srcUser:GetGemValue(11131)
if fromid == guid then
Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000) * Num1
end
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local GemValue = srcUser:GetGemValue(11072)
local GemDam = 1 + GemValue / 100000
local skilllv_ha = srcUser:GetLernedSkillLevel(3005)
local StateEffect = targetUser:GetProperty("StateEffect")
local bits2 = CommonFun.getBits(StateEffect)
local Heian = 1
if bits2[CommonFun.StateEffect.Dark] == 1 then
Heian = 1 + skilllv_ha * 0.04
end
local A = (((Str / 4) ^ 2 + WeaponType_value * AtkFinal * elementparam * bodyparam) * damChangePer + Refine * 15 + BaseLv * 15) * raceparam * bossparam * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - DamReduc2) * sizeCorrection * elementparam2 * bossparam2 * calcfbzq * Sign * GemDam * Heian
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 20)
{
"id": 28020,
"NameZh": "螺旋击刺",
"Level": 20,
"Icon": "skill_28001",
"Cost": 1,
"PeakLevel": 10,
"Desc": [
{
"id": 28000,
"params": [
1000,
2
]
}
],
"RollType": 1,
"SkillHit": 0.5,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 2,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 5,
"CD": 4,
"SkillCost": {
"sp": 30
},
"DelayCD": 0.5,
"PreCondition": [
{
"itemtype": 170,
"type": 2
}
],
"Lead_Type": {
"ReadyTime": 0.5,
"type": 1
},
"Logic": "SkillLockedTarget",
"Damage": [
{
"damChangePer": 10,
"type": 1301
}
],
"DamTime": {
"type": 1,
"value": 4
},
"Buff": {
"enemy": [
80140,
117660,
117661
],
"self": [
124122
]
},
"Pvp_buff": {
"enemy": [
80140,
117660,
117661
],
"self": [
124122
]
},
"CastAct": "skill_ready",
"AttackAct": [
"use_skill"
],
"SE_cast": "Skill/Magic_cast",
"SE_attack": "Skill/skill_weapon_spear_stab_attack",
"SE_hit": "Skill/skill_weapon_sword_hit",
"description": {
"chinesesimplified": "##28000",
"english": "##28000",
"german": "##28000",
"portuguese": "##28000",
"spanish": "##28000"
}
}