CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_130122 mapped uses · 1 skills
function CommonFun.calcDamage_1301(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local WeaponType = srcUser:GetEquipedWeaponType()
  local BaseLv = srcUser.BaseLv
  local Refine = srcUser:GetProperty("Refine")
  local damChangePer = damageParam.damChangePer
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = (Atk - BaseAtk) * (1 + AtkPer)
  local sizeCorrection = 1
  if nil ~= CommonFun.Shape then
    if CommonFun.Shape.S == targetUser.shape then
      sizeCorrection = 1.3
    elseif CommonFun.Shape.M == targetUser.shape then
      sizeCorrection = 1
    elseif CommonFun.Shape.L == targetUser.shape then
      sizeCorrection = 0.8
    end
  end
  local WeaponType_value = 0
  if WeaponType == 170 then
    WeaponType_value = 2
  else
    WeaponType_value = 0.5
  end
  local Weapon = srcUser:GetEquipedID(7)
  local calcfbzq = 1
  if Weapon == 40041 or Weapon == 140041 then
    calcfbzq = 1.1
  end
  if Weapon == 40055 or Weapon == 140055 then
    calcfbzq = calcfbzq + 0.15
  end
  local Sign = 1
  local Num1 = targetUser:GetBuffLayer(117660)
  local fromid = targetUser:GetBuffFromID(117660)
  local guid = srcUser:GetGuid()
  local skilllv_1 = srcUser:GetLernedSkillLevel(1267)
  skilllv_1 = math.min(skilllv_1, 5)
  local GemValue = srcUser:GetGemValue(11131)
  if fromid == guid then
    Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000) * Num1
  end
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local GemValue = srcUser:GetGemValue(11072)
  local GemDam = 1 + GemValue / 100000
  local skilllv_ha = srcUser:GetLernedSkillLevel(3005)
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits2 = CommonFun.getBits(StateEffect)
  local Heian = 1
  if bits2[CommonFun.StateEffect.Dark] == 1 then
    Heian = 1 + skilllv_ha * 0.04
  end
  local A = (((Str / 4) ^ 2 + WeaponType_value * AtkFinal * elementparam * bodyparam) * damChangePer + Refine * 15 + BaseLv * 15) * raceparam * bossparam * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - DamReduc2) * sizeCorrection * elementparam2 * bossparam2 * calcfbzq * Sign * GemDam * Heian
  if A <= 1 then
    return 1
  end
  return A
end