Skill #1482001

Storm Gust

Creates a blizzard within a certain range, dealing water M. DMG to all enemies and knocking them back slightly, with a chance to freeze them for several seconds.

Level 20

##81000

Cost 1 | Attack

ID 1482020

Level 19

##81000

Cost 1 | Attack

ID 1482019

Level 18

##81000

Cost 1 | Attack

ID 1482018

Level 17

##81000

Cost 1 | Attack

ID 1482017

Level 16

##81000

Cost 1 | Attack

ID 1482016

Level 15

##81000

Cost 1 | Attack

ID 1482015

Level 14

##81000

Cost 1 | Attack

ID 1482014

Level 13

##81000

Cost 1 | Attack

ID 1482013

Level 12

##81000

Cost 1 | Attack

ID 1482012

Level 11

##81000

Cost 1 | Attack

ID 1482011

Level 10

##81000

Cost 1 | Attack

ID 1482010

Level 9

##81000

Cost 1 | Attack

ID 1482009

Level 8

##81000

Cost 1 | Attack

ID 1482008

Level 7

##81000

Cost 1 | Attack

ID 1482007

Level 6

##81000

Cost 1 | Attack

ID 1482006

Level 5

##81000

Cost 1 | Attack

ID 1482005

Level 4

##81000

Cost 1 | Attack

ID 1482004

Level 3

##81000

Cost 1 | Attack

ID 1482003

Level 2

##81000

Cost 1 | Attack

ID 1482002

Level 1

##81000

Cost 1 | Attack

ID 1482001

Formulas & functions

CommonFun links

Storm GustLv 1-20 | buff | Buffs 85070, 164310, 158740, 120121, 162310, 100038040, 85071

Formula source

function CommonFun.calcBuff_110(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local FreezeAtk = srcUser:GetProperty("FreezeAtk")
  local FreezeDef2 = targetUser:GetProperty("FreezeDef")
  local FreezeDam = 1 + FreezeAtk - FreezeDef2
  if FreezeDam <= 0 then
    FreezeDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * FreezeDam * StateDam * CommonFun.calcAttrFreezeRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
Storm GustLv 1-20 | buff | Buffs 116831

Formula source

-- Lua source unavailable --
Storm GustLv 1-20 | buff | Buffs 120610

Formula source

function CommonFun.calcBuff_8230(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local A = 0
  if (srcUser:HasBuffID(57260) or srcUser:HasBuffID(57270)) and a == 1 then
    A = 100
  elseif (srcUser:HasBuffID(57260) or srcUser:HasBuffID(57270)) and b == 1 then
    A = -0.1
  elseif srcUser:HasBuffID(57270) and c == 1 then
    A = -0.1
  end
  return A
end
Storm GustLv 1-20 | damage

Formula source

function CommonFun.calcDamage_32(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser, params, damageParam)
  local BaseLvDamage = 0
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 93 or skillID == 1483 then
    local IBaseLv = srcUser.BaseLv
    if srcUser:HasBuffID(42110) then
      BaseLvDamage = IBaseLv * 15
    end
  end
  if skillID == 1482 then
    local IBaseLv1 = srcUser.BaseLv
    if srcUser:HasBuffID(42110) then
      BaseLvDamage = IBaseLv1 * 15
    end
    local GemValue = srcUser:GetGemValue(143161)
    damChangePer = damChangePer * (1 + GemValue / 100000)
  end
  if skillID == 5014 or skillID == 5015 then
    local skilllv_ms = srcUser:GetLernedSkillLevel(5010)
    local skilllv_ms1 = srcUser:GetLernedSkillLevel(5011)
    damChangePer = skilllv_ms * 1 + 11
    if skillID == 5015 then
      damChangePer = damChangePer * (0.1 * skilllv_ms1)
    end
  end
  local CardXR = 1
  local CardNum = srcUser:GetEquipCardNum(7, 23048)
  local CardNum2 = srcUser:GetEquipCardNum(7, 24664)
  CardNum = CardNum + CardNum2
  if skillID == 82 then
    CardXR = CardNum * 0.25 + 1
  end
  if skillID == 1939 then
    local skilllv_mf = srcUser:GetLernedSkillLevel(1933)
    damChangePer = (skilllv_mf * 0.8 + 8.8) * 0.8
  end
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local AtkFinal = 0
  if (srcUser:HasBuffID(30031400) or srcUser:HasBuffID(30031401) or srcUser:HasBuffID(30031402) or srcUser:HasBuffID(30031403)) and (skillID == 81 or skillID == 82 or skillID == 801) then
    AtkFinal = Atk * (1 + AtkPer)
  end
  local A = (((MAtkFinal + AtkFinal) * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * CardXR + BaseLvDamage
  local Num1 = srcUser:GetRunePoint(143014)
  if skillID == 81 or skillID == 1482 or skillID == 1904 then
    if (srcUser:HasBuffID(52170) or srcUser:HasBuffID(54910)) and srcUser:HasBuffID(81000040) then
      A = A * 1.2
    end
    if srcUser:HasBuffID(53290) then
      A = A * 1.05
    end
    if 0 < Num1 then
      A = A * (Num1 * 0.07 + 1)
    end
    local GemValue1 = srcUser:GetGemValue(21073)
    local GemValue2 = srcUser:GetGemValue(143073)
    A = A * (1 + GemValue1 / 100000 + GemValue2 / 100000)
  end
  if skillID == 1160 then
    local GemValue = srcUser:GetGemValue(21053)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 82 then
    local GemValue = srcUser:GetGemValue(21062)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 93 then
    local GemValue = srcUser:GetGemValue(21092)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 3107 then
    local skilllv_kf = srcUser:GetLernedSkillLevel(3124)
    A = A * (1 + skilllv_kf * 0.05)
  end
  if (skillID == 3111 or skillID == 1933 or skillID == 1939) and (targetUser:HasBuffID(118140) or targetUser:HasBuffID(125140)) then
    local skilllv_slj = srcUser:GetLernedSkillLevel(3126)
    local skilllv_mofeng = srcUser:GetLernedSkillLevel(1946)
    A = A * (1 + skilllv_slj * 0.12 + skilllv_mofeng * 0.12)
  end
  if skillID == 3108 or skillID == 1931 then
    local GemValue = srcUser:GetGemValue(21141)
    A = A * (1 + GemValue / 100000)
  end
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 20)

{
  "id": 1482020,
  "NameZh": "暴风雪",
  "Level": 20,
  "Icon": "skill_81001",
  "Cost": 1,
  "PeakLevel": 10,
  "Desc": [
    {
      "id": 81000,
      "params": [
        750,
        15,
        7
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 5,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "SkillCost": {
    "sp": 146
  },
  "DelayCD": 4,
  "Lead_Type": {
    "CCT": 2.4,
    "FCT": 6,
    "type": 2
  },
  "Logic": "SkillPointRange",
  "Logic_Param": {
    "RateType": 15,
    "SkillID": 1499007,
    "count": 7,
    "interval": 0.7,
    "isCountTrap": 1,
    "loop": false,
    "no_select": 1,
    "range": 3,
    "range_num": 10,
    "trap_effect": "StormGust,LowRange_B2"
  },
  "Damage": [
    {
      "damChangePer": 7.5,
      "elementparam": 3,
      "type": 32
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "HitEffects": [
    {
      "direction": "back",
      "distance": 1,
      "speed": 10,
      "type": 1
    }
  ],
  "Buff": {
    "enemy": [
      85070,
      120610
    ],
    "self": [
      116831
    ]
  },
  "Pvp_buff": {
    "enemy": [
      85070,
      120610
    ],
    "self": [
      116831
    ]
  },
  "CastAct": "reading",
  "AttackAct": [
    "use_magic"
  ],
  "SE_cast": "Common/Magic_cast",
  "SE_attack": "Skill/skill_magic_icebruststorm_attack",
  "SE_fire": "Skill/StormGust_fire",
  "SE_hit": "Skill/enemy_hit_1-enemy_hit_2-enemy_hit_3-enemy_hit_4",
  "description": {
    "chinesesimplified": "##81000",
    "english": "##81000",
    "german": "##81000",
    "portuguese": "##81000",
    "spanish": "##81000"
  }
}