Level ?
Skill #1398001
Reverberation
Formulas & functions
CommonFun links
CommonFun.calcBuff_133
buffEnemy
Reverberationbuff | Buffs 118930
Formula source
function CommonFun.calcBuff_133(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local StunAtk = srcUser:GetProperty("StunAtk")
local StunDef2 = targetUser:GetProperty("StunDef")
local StunDam = 1 + StunAtk - StunDef2
if StunDam <= 0 then
StunDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local Gem1 = srcUser:GetGemValue(102122)
local Gem2 = srcUser:GetGemValue(112122)
local A = (Gem1 / 1000 + Gem2 / 1000) * StunDam * StateDam * CommonFun.calcAttrDizzyRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endCommonFun.calcBuff_3250
buffEnemy
Reverberationbuff | Buffs 118920
Formula source
function CommonFun.calcBuff_3250(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Num = srcUser:GetRunePoint(c)
local A = lv * a + b + Num * d
return A
endReverberationdamage
Formula source
function CommonFun.calcDamage_11202(srcUser, targetUser, params, damageParam, logger)
local BaseLv = srcUser.BaseLv
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) + BaseAtk) * raceparam * bossparam * bossparam2
local Refine = srcUser:GetProperty("Refine")
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local zdGem1 = srcUser:GetGemValue(102091)
local zdGem2 = srcUser:GetGemValue(112091)
local zdGem3 = srcUser:GetGemValue(102121)
local zdGem4 = srcUser:GetGemValue(112121)
local GemDam1 = 1 + zdGem1 / 100000 + zdGem2 / 100000 + zdGem3 / 100000 + zdGem4 / 100000
local lyGem1 = srcUser:GetGemValue(102092)
local lyGem2 = srcUser:GetGemValue(112092)
local GemDam2 = lyGem1 / 100000 + lyGem2 / 100000
local RangeDam = srcUser:GetProperty("RangeDam")
local A = (AtkFinal * MDefReduc * (1 - MDamReduc2) + Refine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * GemDam1 * (1 + RangeDam)
if A <= 1 then
return 1
end
local skilllv_1 = srcUser:GetLernedSkillLevel(1387)
local skilllv_2 = srcUser:GetLernedSkillLevel(1436)
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
if bits[CommonFun.AttrEffect.TriggerTrapMark] == 1 then
return A * (1 + (skilllv_1 + skilllv_2) * 0.2 + GemDam2)
end
return A
endSkill JSON (Level ?)
{
"id": 1398001,
"NameZh": "振动回响",
"Icon": "skill_1397001",
"RollType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 1,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"Logic": "SkillSelfRange",
"Logic_Param": {
"no_select": 1,
"range": 3,
"range_num": 6
},
"Damage": [
{
"damChangePer": 6,
"elementparam": 5,
"type": 11202
}
],
"DamTime": {
"type": 1,
"value": 2
},
"Buff": {
"enemy": [
118920,
118930
],
"self": [
200241
]
},
"Pvp_buff": {
"enemy": [
118920,
118930
],
"self": [
200241
]
},
"AttackStatus": 1,
"AttackAct": [
"attack"
]
}