Skill #1398001

Reverberation

Level ?

Attack

ID 1398001

Formulas & functions

CommonFun links

Reverberationbuff | Buffs 118930

Formula source

function CommonFun.calcBuff_133(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local StunAtk = srcUser:GetProperty("StunAtk")
  local StunDef2 = targetUser:GetProperty("StunDef")
  local StunDam = 1 + StunAtk - StunDef2
  if StunDam <= 0 then
    StunDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local Gem1 = srcUser:GetGemValue(102122)
  local Gem2 = srcUser:GetGemValue(112122)
  local A = (Gem1 / 1000 + Gem2 / 1000) * StunDam * StateDam * CommonFun.calcAttrDizzyRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
Reverberationbuff | Buffs 118920

Formula source

function CommonFun.calcBuff_3250(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Num = srcUser:GetRunePoint(c)
  local A = lv * a + b + Num * d
  return A
end
Reverberationdamage

Formula source

function CommonFun.calcDamage_11202(srcUser, targetUser, params, damageParam, logger)
  local BaseLv = srcUser.BaseLv
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) + BaseAtk) * raceparam * bossparam * bossparam2
  local Refine = srcUser:GetProperty("Refine")
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local zdGem1 = srcUser:GetGemValue(102091)
  local zdGem2 = srcUser:GetGemValue(112091)
  local zdGem3 = srcUser:GetGemValue(102121)
  local zdGem4 = srcUser:GetGemValue(112121)
  local GemDam1 = 1 + zdGem1 / 100000 + zdGem2 / 100000 + zdGem3 / 100000 + zdGem4 / 100000
  local lyGem1 = srcUser:GetGemValue(102092)
  local lyGem2 = srcUser:GetGemValue(112092)
  local GemDam2 = lyGem1 / 100000 + lyGem2 / 100000
  local RangeDam = srcUser:GetProperty("RangeDam")
  local A = (AtkFinal * MDefReduc * (1 - MDamReduc2) + Refine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * GemDam1 * (1 + RangeDam)
  if A <= 1 then
    return 1
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(1387)
  local skilllv_2 = srcUser:GetLernedSkillLevel(1436)
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  if bits[CommonFun.AttrEffect.TriggerTrapMark] == 1 then
    return A * (1 + (skilllv_1 + skilllv_2) * 0.2 + GemDam2)
  end
  return A
end

Skill JSON (Level ?)

{
  "id": 1398001,
  "NameZh": "振动回响",
  "Icon": "skill_1397001",
  "RollType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 1,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "Logic": "SkillSelfRange",
  "Logic_Param": {
    "no_select": 1,
    "range": 3,
    "range_num": 6
  },
  "Damage": [
    {
      "damChangePer": 6,
      "elementparam": 5,
      "type": 11202
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "Buff": {
    "enemy": [
      118920,
      118930
    ],
    "self": [
      200241
    ]
  },
  "Pvp_buff": {
    "enemy": [
      118920,
      118930
    ],
    "self": [
      200241
    ]
  },
  "AttackStatus": 1,
  "AttackAct": [
    "attack"
  ]
}