CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_112027 mapped uses · 1 skills
function CommonFun.calcDamage_11202(srcUser, targetUser, params, damageParam, logger)
  local BaseLv = srcUser.BaseLv
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) + BaseAtk) * raceparam * bossparam * bossparam2
  local Refine = srcUser:GetProperty("Refine")
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local zdGem1 = srcUser:GetGemValue(102091)
  local zdGem2 = srcUser:GetGemValue(112091)
  local zdGem3 = srcUser:GetGemValue(102121)
  local zdGem4 = srcUser:GetGemValue(112121)
  local GemDam1 = 1 + zdGem1 / 100000 + zdGem2 / 100000 + zdGem3 / 100000 + zdGem4 / 100000
  local lyGem1 = srcUser:GetGemValue(102092)
  local lyGem2 = srcUser:GetGemValue(112092)
  local GemDam2 = lyGem1 / 100000 + lyGem2 / 100000
  local RangeDam = srcUser:GetProperty("RangeDam")
  local A = (AtkFinal * MDefReduc * (1 - MDamReduc2) + Refine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * GemDam1 * (1 + RangeDam)
  if A <= 1 then
    return 1
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(1387)
  local skilllv_2 = srcUser:GetLernedSkillLevel(1436)
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  if bits[CommonFun.AttrEffect.TriggerTrapMark] == 1 then
    return A * (1 + (skilllv_1 + skilllv_2) * 0.2 + GemDam2)
  end
  return A
end

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