Skill #1386001

Metallic Sound

Level 5

##1386000

CD 3s | Cost 1 | Attack

ID 1386005

Level 4

##1386000

CD 3s | Cost 1 | Attack

ID 1386004

Level 3

##1386000

CD 3s | Cost 1 | Attack

ID 1386003

Level 2

##1386000

CD 3s | Cost 1 | Attack

ID 1386002

Level 1

##1386000

CD 3s | Cost 1 | Attack

ID 1386001

Formulas & functions

CommonFun links

Metallic SoundLv 1-5 | damage

Formula source

function CommonFun.calcDamage_11204(srcUser, targetUser, params, damageParam, logger)
  local BaseLv = srcUser.BaseLv
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 5514 or skillID == 5515 then
    local skilllv_laoyin1 = srcUser:GetLernedSkillLevel(5510)
    local skilllv_laoyin2 = srcUser:GetLernedSkillLevel(5560)
    damChangePer = (skilllv_laoyin1 + skilllv_laoyin2) * 0.5 + 7.5
  end
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) + BaseAtk) * raceparam * bossparam * bossparam2
  local Refine = srcUser:GetProperty("Refine")
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local A = (AtkFinal * MDefReduc * (1 - MDamReduc2) + Refine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
  if A <= 1 then
    return 1
  end
  if skillID ~= 5514 and skillID ~= 5515 and skillID ~= 5560 and skillID ~= 5510 then
    local skilllv_1 = srcUser:GetLernedSkillLevel(1388)
    local skilllv_2 = srcUser:GetLernedSkillLevel(1437)
    A = A * (1 + 0.05 * (skilllv_1 + skilllv_2))
  end
  return A
end

Skill JSON (Level 5)

{
  "id": 1386005,
  "NameZh": "金属摇滚",
  "Level": 5,
  "Icon": "skill_1386001",
  "Cost": 1,
  "Desc": [
    {
      "id": 1386000,
      "params": [
        6,
        880
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 5,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "CD": 3,
  "SkillCost": {
    "sp": 37
  },
  "DelayCD": 1.5,
  "Lead_Type": {
    "CCT": 0.2,
    "FCT": 2,
    "type": 2
  },
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "damChangePer": 8.8,
      "type": 11204
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      118870
    ]
  },
  "Pvp_buff": {
    "enemy": [
      118870
    ]
  },
  "CastAct": "reading",
  "AttackAct": [
    "use_skill2"
  ],
  "SE_cast": "Common/Magic_cast",
  "SE_attack": "Skill/attack8",
  "SE_hit": "Skill/ChainLight_hit",
  "description": {
    "chinesesimplified": "##1386000",
    "english": "##1386000",
    "german": "##1386000",
    "portuguese": "##1386000",
    "spanish": "##1386000"
  }
}