CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_1120432 mapped uses · 2 skills
function CommonFun.calcDamage_11204(srcUser, targetUser, params, damageParam, logger)
  local BaseLv = srcUser.BaseLv
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 5514 or skillID == 5515 then
    local skilllv_laoyin1 = srcUser:GetLernedSkillLevel(5510)
    local skilllv_laoyin2 = srcUser:GetLernedSkillLevel(5560)
    damChangePer = (skilllv_laoyin1 + skilllv_laoyin2) * 0.5 + 7.5
  end
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) + BaseAtk) * raceparam * bossparam * bossparam2
  local Refine = srcUser:GetProperty("Refine")
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local A = (AtkFinal * MDefReduc * (1 - MDamReduc2) + Refine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
  if A <= 1 then
    return 1
  end
  if skillID ~= 5514 and skillID ~= 5515 and skillID ~= 5560 and skillID ~= 5510 then
    local skilllv_1 = srcUser:GetLernedSkillLevel(1388)
    local skilllv_2 = srcUser:GetLernedSkillLevel(1437)
    A = A * (1 + 0.05 * (skilllv_1 + skilllv_2))
  end
  return A
end