Skill #1384001

Raging Storm

Level 10

##1384000

CD 3s | Cost 1 | Attack

ID 1384010

Level 9

##1384000

CD 3s | Cost 1 | Attack

ID 1384009

Level 8

##1384000

CD 3s | Cost 1 | Attack

ID 1384008

Level 7

##1384000

CD 3s | Cost 1 | Attack

ID 1384007

Level 6

##1384000

CD 3s | Cost 1 | Attack

ID 1384006

Level 5

##1384000

CD 3s | Cost 1 | Attack

ID 1384005

Level 4

##1384000

CD 3s | Cost 1 | Attack

ID 1384004

Level 3

##1384000

CD 3s | Cost 1 | Attack

ID 1384003

Level 2

##1384000

CD 3s | Cost 1 | Attack

ID 1384002

Level 1

##1384000

CD 3s | Cost 1 | Attack

ID 1384001

Formulas & functions

CommonFun links

Raging StormLv 1-20 | buff | Buffs 44000050

Formula source

function CommonFun.calcBuff_360(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local BlindAtk = srcUser:GetProperty("BlindAtk")
  local BlindDef2 = targetUser:GetProperty("BlindDef")
  local BlindDam = 1 + BlindAtk - BlindDef2
  if BlindDam <= 0 then
    BlindDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = (1 + StateAtk) * (1 - StateDef2)
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = 0
  local Num1 = srcUser:GetRunePoint(41006)
  local SkillAttr = srcUser:GetCurSkillAtkAttr()
  if SkillAttr == 4 then
    A = (lv * a + b) * BlindDam * StateDam * Num1
  end
  if A <= 0 then
    return 0
  end
  return A
end
Raging StormLv 1-20 | buff | Buffs 119091

Formula source

function CommonFun.calcBuff_5000(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Value = srcUser:GetGemValue(a)
  local A = 0
  if Value ~= 0 then
    A = 100
  end
  return A
end
Raging StormLv 1-20 | buff | Buffs 90004565, 90004555

Formula source

function CommonFun.calcBuff_8160(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local A = b
  if srcUser:HasBuffID(a) then
    A = c
  end
  return A
end
Raging StormLv 1-20 | damage

Formula source

function CommonFun.calcDamage_4103(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = targetUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42130) then
    BaseLvDamage = IBaseLv * 15
  end
  local Num1 = srcUser:GetRunePoint(41001)
  local Num2 = srcUser:GetRunePoint(41002)
  local Num3 = srcUser:GetRunePoint(41003)
  local Num4 = srcUser:GetRunePoint(41004)
  local Num_srwn = srcUser:GetRunePoint(102006)
  local RuneDamage = Num1 * 0.05 + Num2 * 0.1 + Num3 * 0.05 + Num4 * 0.05 + Num_srwn * 0.05 + 1
  local Rate = 0
  local Num1 = srcUser:GetRunePoint(41007)
  local SkillAttr = srcUser:GetCurSkillAtkAttr()
  if SkillAttr == 4 and 0 < Num1 then
    Rate = 10
  end
  local card1 = 1
  local RefineLv1 = srcUser:GetEquipedRefineLv(7)
  local CardNum = srcUser:GetEquipCardNum(7, 24053)
  if srcUser:HasBuffID(52410) then
    card1 = RefineLv1 * 0.02 * CardNum + 1
  end
  if srcUser:HasBuffID(53350) then
    card1 = card1 + 0.1
  end
  local uniform = 1
  local Ring1 = srcUser:GetEquipedID(2)
  if Ring1 == 42083 or Ring1 == 142083 then
    uniform = 1.1
  end
  local RefineLv2 = srcUser:GetEquipedRefineLv(2)
  if srcUser:HasBuffID(90002413) and 5 < RefineLv2 then
    uniform = (RefineLv2 - 5) * 0.01 + uniform
  end
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRing.id == 42104 or equipRing.id == 142104 then
    uniform = 1.1
  end
  if (equipRing.id == 42104 or equipRing.id == 142104) and 5 < equipRing.refinelv then
    uniform = (equipRing.refinelv - 5) * 0.01 + uniform
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRingSD.id == 42104 or equipRingSD.id == 142104 then
    uniform = 1 + 0.1 * equipRingSD.quench_per / 100
  end
  if (equipRingSD.id == 42104 or equipRingSD.id == 142104) and 5 < equipRingSD.refinelv then
    uniform = (equipRingSD.refinelv - 5) * 0.01 * equipRingSD.quench_per / 100 + uniform
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * uniform + BaseLvDamage
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1246 then
    local skilllv_Arrow = srcUser:GetLernedSkillLevel(1246)
    local skilllv_Rain = srcUser:GetLernedSkillLevel(121)
    local damChangePer = 0.75
    if skilllv_Rain <= 10 then
      damChangePer = 0.75 + (skilllv_Rain - 1) * 0.15
    elseif 10 < skilllv_Rain then
      damChangePer = 2.1 + (skilllv_Rain - 10) * 0.3
    end
    local GemValue = srcUser:GetGemValue(41062)
    local GemDam = 1 + GemValue / 100000
    local Fifth = 1
    if srcUser:HasBuffID(90004244) and srcUser:HasBuffID(131080) then
      Fifth = Fifth + 0.15
    end
    A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * (skilllv_Arrow * 0.2 + 1.6) * GemDam * Fifth
  end
  if skillID == 1384 or skillID == 1433 or skillID == 72600 or skillID == 1402 or skillID == 1404 then
    local skilllv_wn = srcUser:GetLernedSkillLevel(1384)
    local skilllv_sr = srcUser:GetLernedSkillLevel(1433)
    local skill_all = skilllv_wn + skilllv_sr
    local skilllv_Rain = srcUser:GetLernedSkillLevel(121)
    local damChangePer = 0.75
    if skilllv_Rain <= 10 then
      damChangePer = 0.75 + (skilllv_Rain - 1) * 0.15
    elseif 10 < skilllv_Rain then
      damChangePer = 2.1 + (skilllv_Rain - 10) * 0.3
    end
    local RefineLv = srcUser:GetEquipedRefineLv(7)
    local beisi = 1
    local Ring1 = srcUser:GetEquipedID(7)
    if Ring1 == 63109 or Ring1 == 163109 or Ring1 == 62820 or Ring1 == 162820 then
      beisi = 1 + RefineLv * 0.02
    end
    if Ring1 == 62844 or Ring1 == 162844 or Ring1 == 63144 or Ring1 == 163144 then
      beisi = 1 + RefineLv * 0.02
    end
    local Num_kfby = srcUser:GetRunePoint(102040)
    local GemValue1 = srcUser:GetGemValue(102001)
    local GemValue2 = srcUser:GetGemValue(112001)
    local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
    if skillID == 1402 or skillID == 1404 then
      local Num_zhuizong = srcUser:GetRunePoint(102041)
      local skill_dashisr = srcUser:GetLernedSkillLevel(5503)
      local skill_dashiwn = srcUser:GetLernedSkillLevel(5553)
      local runedamage2 = 1 + Num_zhuizong * 0.06
      local dashidamage = 1
      if 1 <= skill_dashisr + skill_dashiwn then
        dashidamage = 1 + (skill_dashisr + skill_dashiwn) * 0.01 + Luk / 1000
      end
      damChangePer = damChangePer * runedamage2 * dashidamage
    end
    A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * uniform * (skill_all * 0.04 + 0.5) * beisi * (1 + Num_kfby * 0.06) * GemDam
  end
  if A <= 1 then
    return 1
  end
  if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
    return A * 1.5, CommonFun.DamageType.Crit
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 1384010,
  "NameZh": "狂风暴雨",
  "Level": 10,
  "Icon": "skill_1384001",
  "Cost": 1,
  "NextNewID": 1384011,
  "Desc": [
    {
      "id": 1384000,
      "params": [
        90
      ]
    }
  ],
  "RollType": 1,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6.5,
  "Fire_EP": 6,
  "Target_EP": 3,
  "Attack_EP": 0,
  "CD": 3,
  "SkillCost": {
    "sp": 44
  },
  "StrengthenCost": [
    {
      "num": 5,
      "type": 1
    }
  ],
  "DelayCD": 3,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 4,
    "type": 2
  },
  "Logic": "SkillPointRange",
  "Logic_Param": {
    "count": 10,
    "interval": 0.5,
    "isCountTrap": 1,
    "no_select": 1,
    "range": 3,
    "range_num": 8,
    "trap_effect": "FuriouStorm_hit,LowRange_B2"
  },
  "Damage": [
    {
      "damChangePer": 0,
      "type": 4103
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      44000050
    ],
    "oneSkillOneEnemyBuff": [
      119092
    ],
    "self": [
      119091,
      90004565
    ]
  },
  "Pvp_buff": {
    "enemy": [
      44000050
    ],
    "oneSkillOneEnemyBuff": [
      119092
    ],
    "self": [
      119091,
      90004565
    ]
  },
  "CastAct": "skill_ready",
  "AttackAct": [
    "use_skill2"
  ],
  "SE_cast": "Common/Magic_cast",
  "SE_attack": "Skill/FuriouStorm_atk",
  "SE_fire": "Skill/Arrow_fire",
  "SE_hit": "Skill/enemy_hit_3",
  "description": {
    "chinesesimplified": "##1384000",
    "english": "##1384000",
    "german": "##1384000",
    "portuguese": "##1384000",
    "spanish": "##1384000"
  }
}