CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_410384 mapped uses · 4 skills
function CommonFun.calcDamage_4103(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = targetUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42130) then
    BaseLvDamage = IBaseLv * 15
  end
  local Num1 = srcUser:GetRunePoint(41001)
  local Num2 = srcUser:GetRunePoint(41002)
  local Num3 = srcUser:GetRunePoint(41003)
  local Num4 = srcUser:GetRunePoint(41004)
  local Num_srwn = srcUser:GetRunePoint(102006)
  local RuneDamage = Num1 * 0.05 + Num2 * 0.1 + Num3 * 0.05 + Num4 * 0.05 + Num_srwn * 0.05 + 1
  local Rate = 0
  local Num1 = srcUser:GetRunePoint(41007)
  local SkillAttr = srcUser:GetCurSkillAtkAttr()
  if SkillAttr == 4 and 0 < Num1 then
    Rate = 10
  end
  local card1 = 1
  local RefineLv1 = srcUser:GetEquipedRefineLv(7)
  local CardNum = srcUser:GetEquipCardNum(7, 24053)
  if srcUser:HasBuffID(52410) then
    card1 = RefineLv1 * 0.02 * CardNum + 1
  end
  if srcUser:HasBuffID(53350) then
    card1 = card1 + 0.1
  end
  local uniform = 1
  local Ring1 = srcUser:GetEquipedID(2)
  if Ring1 == 42083 or Ring1 == 142083 then
    uniform = 1.1
  end
  local RefineLv2 = srcUser:GetEquipedRefineLv(2)
  if srcUser:HasBuffID(90002413) and 5 < RefineLv2 then
    uniform = (RefineLv2 - 5) * 0.01 + uniform
  end
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRing.id == 42104 or equipRing.id == 142104 then
    uniform = 1.1
  end
  if (equipRing.id == 42104 or equipRing.id == 142104) and 5 < equipRing.refinelv then
    uniform = (equipRing.refinelv - 5) * 0.01 + uniform
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRingSD.id == 42104 or equipRingSD.id == 142104 then
    uniform = 1 + 0.1 * equipRingSD.quench_per / 100
  end
  if (equipRingSD.id == 42104 or equipRingSD.id == 142104) and 5 < equipRingSD.refinelv then
    uniform = (equipRingSD.refinelv - 5) * 0.01 * equipRingSD.quench_per / 100 + uniform
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * uniform + BaseLvDamage
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1246 then
    local skilllv_Arrow = srcUser:GetLernedSkillLevel(1246)
    local skilllv_Rain = srcUser:GetLernedSkillLevel(121)
    local damChangePer = 0.75
    if skilllv_Rain <= 10 then
      damChangePer = 0.75 + (skilllv_Rain - 1) * 0.15
    elseif 10 < skilllv_Rain then
      damChangePer = 2.1 + (skilllv_Rain - 10) * 0.3
    end
    local GemValue = srcUser:GetGemValue(41062)
    local GemDam = 1 + GemValue / 100000
    local Fifth = 1
    if srcUser:HasBuffID(90004244) and srcUser:HasBuffID(131080) then
      Fifth = Fifth + 0.15
    end
    A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * (skilllv_Arrow * 0.2 + 1.6) * GemDam * Fifth
  end
  if skillID == 1384 or skillID == 1433 or skillID == 72600 or skillID == 1402 or skillID == 1404 then
    local skilllv_wn = srcUser:GetLernedSkillLevel(1384)
    local skilllv_sr = srcUser:GetLernedSkillLevel(1433)
    local skill_all = skilllv_wn + skilllv_sr
    local skilllv_Rain = srcUser:GetLernedSkillLevel(121)
    local damChangePer = 0.75
    if skilllv_Rain <= 10 then
      damChangePer = 0.75 + (skilllv_Rain - 1) * 0.15
    elseif 10 < skilllv_Rain then
      damChangePer = 2.1 + (skilllv_Rain - 10) * 0.3
    end
    local RefineLv = srcUser:GetEquipedRefineLv(7)
    local beisi = 1
    local Ring1 = srcUser:GetEquipedID(7)
    if Ring1 == 63109 or Ring1 == 163109 or Ring1 == 62820 or Ring1 == 162820 then
      beisi = 1 + RefineLv * 0.02
    end
    if Ring1 == 62844 or Ring1 == 162844 or Ring1 == 63144 or Ring1 == 163144 then
      beisi = 1 + RefineLv * 0.02
    end
    local Num_kfby = srcUser:GetRunePoint(102040)
    local GemValue1 = srcUser:GetGemValue(102001)
    local GemValue2 = srcUser:GetGemValue(112001)
    local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
    if skillID == 1402 or skillID == 1404 then
      local Num_zhuizong = srcUser:GetRunePoint(102041)
      local skill_dashisr = srcUser:GetLernedSkillLevel(5503)
      local skill_dashiwn = srcUser:GetLernedSkillLevel(5553)
      local runedamage2 = 1 + Num_zhuizong * 0.06
      local dashidamage = 1
      if 1 <= skill_dashisr + skill_dashiwn then
        dashidamage = 1 + (skill_dashisr + skill_dashiwn) * 0.01 + Luk / 1000
      end
      damChangePer = damChangePer * runedamage2 * dashidamage
    end
    A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * uniform * (skill_all * 0.04 + 0.5) * beisi * (1 + Num_kfby * 0.06) * GemDam
  end
  if A <= 1 then
    return 1
  end
  if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
    return A * 1.5, CommonFun.DamageType.Crit
  end
  return A
end