CommonFun.calcDamage_410384 mapped uses · 4 skills
function CommonFun.calcDamage_4103(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
local BaseLvDamage = 0
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42130) then
BaseLvDamage = IBaseLv * 15
end
local Num1 = srcUser:GetRunePoint(41001)
local Num2 = srcUser:GetRunePoint(41002)
local Num3 = srcUser:GetRunePoint(41003)
local Num4 = srcUser:GetRunePoint(41004)
local Num_srwn = srcUser:GetRunePoint(102006)
local RuneDamage = Num1 * 0.05 + Num2 * 0.1 + Num3 * 0.05 + Num4 * 0.05 + Num_srwn * 0.05 + 1
local Rate = 0
local Num1 = srcUser:GetRunePoint(41007)
local SkillAttr = srcUser:GetCurSkillAtkAttr()
if SkillAttr == 4 and 0 < Num1 then
Rate = 10
end
local card1 = 1
local RefineLv1 = srcUser:GetEquipedRefineLv(7)
local CardNum = srcUser:GetEquipCardNum(7, 24053)
if srcUser:HasBuffID(52410) then
card1 = RefineLv1 * 0.02 * CardNum + 1
end
if srcUser:HasBuffID(53350) then
card1 = card1 + 0.1
end
local uniform = 1
local Ring1 = srcUser:GetEquipedID(2)
if Ring1 == 42083 or Ring1 == 142083 then
uniform = 1.1
end
local RefineLv2 = srcUser:GetEquipedRefineLv(2)
if srcUser:HasBuffID(90002413) and 5 < RefineLv2 then
uniform = (RefineLv2 - 5) * 0.01 + uniform
end
local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRing.id == 42104 or equipRing.id == 142104 then
uniform = 1.1
end
if (equipRing.id == 42104 or equipRing.id == 142104) and 5 < equipRing.refinelv then
uniform = (equipRing.refinelv - 5) * 0.01 + uniform
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingSD.id == 42104 or equipRingSD.id == 142104 then
uniform = 1 + 0.1 * equipRingSD.quench_per / 100
end
if (equipRingSD.id == 42104 or equipRingSD.id == 142104) and 5 < equipRingSD.refinelv then
uniform = (equipRingSD.refinelv - 5) * 0.01 * equipRingSD.quench_per / 100 + uniform
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * uniform + BaseLvDamage
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 1246 then
local skilllv_Arrow = srcUser:GetLernedSkillLevel(1246)
local skilllv_Rain = srcUser:GetLernedSkillLevel(121)
local damChangePer = 0.75
if skilllv_Rain <= 10 then
damChangePer = 0.75 + (skilllv_Rain - 1) * 0.15
elseif 10 < skilllv_Rain then
damChangePer = 2.1 + (skilllv_Rain - 10) * 0.3
end
local GemValue = srcUser:GetGemValue(41062)
local GemDam = 1 + GemValue / 100000
local Fifth = 1
if srcUser:HasBuffID(90004244) and srcUser:HasBuffID(131080) then
Fifth = Fifth + 0.15
end
A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * (skilllv_Arrow * 0.2 + 1.6) * GemDam * Fifth
end
if skillID == 1384 or skillID == 1433 or skillID == 72600 or skillID == 1402 or skillID == 1404 then
local skilllv_wn = srcUser:GetLernedSkillLevel(1384)
local skilllv_sr = srcUser:GetLernedSkillLevel(1433)
local skill_all = skilllv_wn + skilllv_sr
local skilllv_Rain = srcUser:GetLernedSkillLevel(121)
local damChangePer = 0.75
if skilllv_Rain <= 10 then
damChangePer = 0.75 + (skilllv_Rain - 1) * 0.15
elseif 10 < skilllv_Rain then
damChangePer = 2.1 + (skilllv_Rain - 10) * 0.3
end
local RefineLv = srcUser:GetEquipedRefineLv(7)
local beisi = 1
local Ring1 = srcUser:GetEquipedID(7)
if Ring1 == 63109 or Ring1 == 163109 or Ring1 == 62820 or Ring1 == 162820 then
beisi = 1 + RefineLv * 0.02
end
if Ring1 == 62844 or Ring1 == 162844 or Ring1 == 63144 or Ring1 == 163144 then
beisi = 1 + RefineLv * 0.02
end
local Num_kfby = srcUser:GetRunePoint(102040)
local GemValue1 = srcUser:GetGemValue(102001)
local GemValue2 = srcUser:GetGemValue(112001)
local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
if skillID == 1402 or skillID == 1404 then
local Num_zhuizong = srcUser:GetRunePoint(102041)
local skill_dashisr = srcUser:GetLernedSkillLevel(5503)
local skill_dashiwn = srcUser:GetLernedSkillLevel(5553)
local runedamage2 = 1 + Num_zhuizong * 0.06
local dashidamage = 1
if 1 <= skill_dashisr + skill_dashiwn then
dashidamage = 1 + (skill_dashisr + skill_dashiwn) * 0.01 + Luk / 1000
end
damChangePer = damChangePer * runedamage2 * dashidamage
end
A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * uniform * (skill_all * 0.04 + 0.5) * beisi * (1 + Num_kfby * 0.06) * GemDam
end
if A <= 1 then
return 1
end
if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
return A * 1.5, CommonFun.DamageType.Crit
end
return A
end