Skill #1305001

Earthquake

The ground suddenly swells below all targets in the area, dealing Earth M. DMG.

Level 10

##1305000

Cost 1 | Attack

ID 1305010

Level 9

##1305000

Cost 1 | Attack

ID 1305009

Level 8

##1305000

Cost 1 | Attack

ID 1305008

Level 7

##1305000

Cost 1 | Attack

ID 1305007

Level 6

##1305000

Cost 1 | Attack

ID 1305006

Level 5

##1305000

Cost 1 | Attack

ID 1305005

Level 4

##1305000

Cost 1 | Attack

ID 1305004

Level 3

##1305000

Cost 1 | Attack

ID 1305003

Level 2

##1305000

Cost 1 | Attack

ID 1305002

Level 1

##1305000

Cost 1 | Attack

ID 1305001

Formulas & functions

CommonFun links

EarthquakeLv 1-10 | buff | Buffs 118430

Formula source

function CommonFun.calcBuff_3250(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Num = srcUser:GetRunePoint(c)
  local A = lv * a + b + Num * d
  return A
end
EarthquakeLv 1-10 | damage

Formula source

function CommonFun.calcDamage_8202(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local skilllv_ele = srcUser:GetLernedSkillLevel(1333)
  local ElementNpc = srcUser:getCurElementElfID()
  if skillID == 1330 and ElementNpc == 580030 then
    A = A * (1 + skilllv_ele * 0.03)
  end
  if skillID == 1328 then
    local Num_xc = srcUser:GetRunePoint(82031)
    local GemValue1 = srcUser:GetGemValue(82022)
    local GemValue2 = srcUser:GetGemValue(82052)
    local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
    A = A * (1 + Num_xc * 0.08) * GemDam
    if ElementNpc == 580020 then
      A = A * (1 + skilllv_ele * 0.01)
    end
    local RefineLv = srcUser:GetEquipedRefineLv(7)
    local Ring1 = srcUser:GetEquipedID(7)
    if Ring1 == 63433 or Ring1 == 163433 then
      A = A * (RefineLv * 0.02 + 1)
    end
    if Ring1 == 63444 or Ring1 == 163444 then
      A = A * (RefineLv * 0.02 + 1)
    end
  end
  if skillID == 1305 then
    local Num_dz = srcUser:GetRunePoint(82002)
    A = A * (1 + Num_dz * 0.1)
  end
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 1305010,
  "NameZh": "地震术",
  "Level": 10,
  "Icon": "skill_1335001",
  "Cost": 1,
  "Desc": [
    {
      "id": 1305000,
      "params": [
        770
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 0,
  "Attack_EP": 3,
  "SkillCost": {
    "sp": 78
  },
  "DelayCD": 2,
  "Lead_Type": {
    "CCT": 0.3,
    "FCT": 6,
    "type": 2
  },
  "Logic": "SkillPointRange",
  "Logic_Param": {
    "count": 1,
    "effect": "Earthquake,LowRange_B2",
    "interval": 1,
    "isCountTrap": 1,
    "loop": false,
    "no_select": 1,
    "range": 3
  },
  "Damage": [
    {
      "damChangePer": 7.7,
      "elementparam": 2,
      "type": 8202
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "Buff": {
    "enemy": [
      118430
    ]
  },
  "Pvp_buff": {
    "enemy": [
      118430
    ]
  },
  "CastAct": "reading",
  "AttackAct": [
    "use_skill"
  ],
  "SE_cast": "Common/Magic_cast",
  "SE_attack": "Skill/HeavenDrive",
  "SE_fire": "Skill/StormGust_fire",
  "SE_hit": "Skill/StormGust_hit",
  "description": {
    "chinesesimplified": "##1305000",
    "english": "##1305000",
    "german": "##1305000",
    "portuguese": "##1305000",
    "spanish": "##1305000"
  }
}