CommonFun.calcDamage_820253 mapped uses · 4 skills
function CommonFun.calcDamage_8202(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local skilllv_ele = srcUser:GetLernedSkillLevel(1333)
local ElementNpc = srcUser:getCurElementElfID()
if skillID == 1330 and ElementNpc == 580030 then
A = A * (1 + skilllv_ele * 0.03)
end
if skillID == 1328 then
local Num_xc = srcUser:GetRunePoint(82031)
local GemValue1 = srcUser:GetGemValue(82022)
local GemValue2 = srcUser:GetGemValue(82052)
local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
A = A * (1 + Num_xc * 0.08) * GemDam
if ElementNpc == 580020 then
A = A * (1 + skilllv_ele * 0.01)
end
local RefineLv = srcUser:GetEquipedRefineLv(7)
local Ring1 = srcUser:GetEquipedID(7)
if Ring1 == 63433 or Ring1 == 163433 then
A = A * (RefineLv * 0.02 + 1)
end
if Ring1 == 63444 or Ring1 == 163444 then
A = A * (RefineLv * 0.02 + 1)
end
end
if skillID == 1305 then
local Num_dz = srcUser:GetRunePoint(82002)
A = A * (1 + Num_dz * 0.1)
end
if A <= 1 then
return 1
end
return A
end