Skill #1160001

Earth Strain

Level 10

5585

CD 3s | Cost 1 | Attack

ID 1160010

Level 9

5585

CD 3s | Cost 1 | Attack

ID 1160009

Level 8

5585

CD 3s | Cost 1 | Attack

ID 1160008

Level 7

5585

CD 3s | Cost 1 | Attack

ID 1160007

Level 6

5585

CD 3s | Cost 1 | Attack

ID 1160006

Level 5

5585

CD 3s | Cost 1 | Attack

ID 1160005

Level 4

5585

CD 3s | Cost 1 | Attack

ID 1160004

Level 3

5585

CD 3s | Cost 1 | Attack

ID 1160003

Level 2

5585

CD 3s | Cost 1 | Attack

ID 1160002

Level 1

5585

CD 3s | Cost 1 | Attack

ID 1160001

Formulas & functions

CommonFun links

Earth StrainLv 1-10 | buff | Buffs 116800, 116801

Formula source

function CommonFun.calcBuff_5010(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Value = srcUser:GetGemValue(c)
  local A = lv * a + b + Value / 1000
  return A
end
Earth StrainLv 1-10 | buff | Buffs 116833

Formula source

-- Lua source unavailable --
Earth StrainLv 1-10 | damage

Formula source

function CommonFun.calcDamage_32(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser, params, damageParam)
  local BaseLvDamage = 0
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 93 or skillID == 1483 then
    local IBaseLv = srcUser.BaseLv
    if srcUser:HasBuffID(42110) then
      BaseLvDamage = IBaseLv * 15
    end
  end
  if skillID == 1482 then
    local IBaseLv1 = srcUser.BaseLv
    if srcUser:HasBuffID(42110) then
      BaseLvDamage = IBaseLv1 * 15
    end
    local GemValue = srcUser:GetGemValue(143161)
    damChangePer = damChangePer * (1 + GemValue / 100000)
  end
  if skillID == 5014 or skillID == 5015 then
    local skilllv_ms = srcUser:GetLernedSkillLevel(5010)
    local skilllv_ms1 = srcUser:GetLernedSkillLevel(5011)
    damChangePer = skilllv_ms * 1 + 11
    if skillID == 5015 then
      damChangePer = damChangePer * (0.1 * skilllv_ms1)
    end
  end
  local CardXR = 1
  local CardNum = srcUser:GetEquipCardNum(7, 23048)
  local CardNum2 = srcUser:GetEquipCardNum(7, 24664)
  CardNum = CardNum + CardNum2
  if skillID == 82 then
    CardXR = CardNum * 0.25 + 1
  end
  if skillID == 1939 then
    local skilllv_mf = srcUser:GetLernedSkillLevel(1933)
    damChangePer = (skilllv_mf * 0.8 + 8.8) * 0.8
  end
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local AtkFinal = 0
  if (srcUser:HasBuffID(30031400) or srcUser:HasBuffID(30031401) or srcUser:HasBuffID(30031402) or srcUser:HasBuffID(30031403)) and (skillID == 81 or skillID == 82 or skillID == 801) then
    AtkFinal = Atk * (1 + AtkPer)
  end
  local A = (((MAtkFinal + AtkFinal) * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * CardXR + BaseLvDamage
  local Num1 = srcUser:GetRunePoint(143014)
  if skillID == 81 or skillID == 1482 or skillID == 1904 then
    if (srcUser:HasBuffID(52170) or srcUser:HasBuffID(54910)) and srcUser:HasBuffID(81000040) then
      A = A * 1.2
    end
    if srcUser:HasBuffID(53290) then
      A = A * 1.05
    end
    if 0 < Num1 then
      A = A * (Num1 * 0.07 + 1)
    end
    local GemValue1 = srcUser:GetGemValue(21073)
    local GemValue2 = srcUser:GetGemValue(143073)
    A = A * (1 + GemValue1 / 100000 + GemValue2 / 100000)
  end
  if skillID == 1160 then
    local GemValue = srcUser:GetGemValue(21053)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 82 then
    local GemValue = srcUser:GetGemValue(21062)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 93 then
    local GemValue = srcUser:GetGemValue(21092)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 3107 then
    local skilllv_kf = srcUser:GetLernedSkillLevel(3124)
    A = A * (1 + skilllv_kf * 0.05)
  end
  if (skillID == 3111 or skillID == 1933 or skillID == 1939) and (targetUser:HasBuffID(118140) or targetUser:HasBuffID(125140)) then
    local skilllv_slj = srcUser:GetLernedSkillLevel(3126)
    local skilllv_mofeng = srcUser:GetLernedSkillLevel(1946)
    A = A * (1 + skilllv_slj * 0.12 + skilllv_mofeng * 0.12)
  end
  if skillID == 3108 or skillID == 1931 then
    local GemValue = srcUser:GetGemValue(21141)
    A = A * (1 + GemValue / 100000)
  end
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 1160010,
  "NameZh": "大地扭曲",
  "Level": 10,
  "Icon": "skill_1160001",
  "Cost": 1,
  "Desc": [
    {
      "id": 1160000,
      "params": [
        950,
        20,
        7
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 0,
  "CD": 3,
  "SkillCost": {
    "sp": 80
  },
  "DelayCD": 2,
  "Lead_Type": {
    "CCT": 0.8,
    "FCT": 4,
    "type": 2
  },
  "Logic": "SkillPointRange",
  "Logic_Param": {
    "count": 1,
    "effect": "GroundDistortion_attack,LowRange_B2",
    "interval": 0.5,
    "isCountTrap": 1,
    "loop": false,
    "no_select": 1,
    "range": 3
  },
  "Damage": [
    {
      "damChangePer": 9.5,
      "elementparam": 2,
      "type": 32
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 5
  },
  "Buff": {
    "enemy": [
      116800,
      116801
    ],
    "self": [
      116833
    ]
  },
  "Pvp_buff": {
    "enemy": [
      116800,
      116801
    ],
    "self": [
      116833
    ]
  },
  "CastAct": "reading",
  "AttackAct": [
    "use_skill"
  ],
  "SE_cast": "Common/Magic_cast",
  "SE_attack": "Skill/skill_magic_groundtwist_attack_01",
  "description": {
    "chinesesimplified": "9月大扭蛋男时装1",
    "english": "5585",
    "german": "5585",
    "portuguese": "5585",
    "spanish": "5585"
  }
}