Skill #11000057

Fire Pillar Spear

Level 1

##10000

Attack

ID 11000057

Formulas & functions

CommonFun links

Fire Pillar SpearLv 1 | buff | Buffs 300030

Formula source

function CommonFun.calcBuff_140(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local BlindAtk = srcUser:GetProperty("BlindAtk")
  local BlindDef2 = targetUser:GetProperty("BlindDef")
  local BlindDam = 1 + BlindAtk - BlindDef2
  if BlindDam <= 0 then
    BlindDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * BlindDam * StateDam * CommonFun.calcAttrBurnRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
Fire Pillar SpearLv 1 | damage

Formula source

function CommonFun.calcDamage_9000(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local count = params.hitedCount
  if count <= 1 then
    count = 1
  end
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) / count
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 1)

{
  "id": 11000057,
  "NameZh": "火柱枪",
  "Level": 1,
  "Icon": "skill_10000",
  "Desc": [
    {
      "id": 10000,
      "params": [
        100
      ]
    }
  ],
  "RollType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 5,
  "Fire_EP": 6,
  "Target_EP": 3,
  "Attack_EP": 2,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "damChangePer": 2,
      "elementparam": 1,
      "type": 9000
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      300030
    ]
  },
  "Pvp_buff": {
    "enemy": [
      300030
    ]
  },
  "AttackAct": [
    "attack"
  ],
  "SE_cast": "Common/Magic_cast",
  "SE_fire": "Skill/FireBall_fire",
  "description": {
    "chinesesimplified": "##10000",
    "english": "##10000",
    "german": "##10000",
    "portuguese": "##10000",
    "spanish": "##10000"
  }
}