CommonFun

calcDamage / calcBuff explorer

2 formulas listed.

CommonFun.calcBuff_140236 mapped buffs · 22 skills
function CommonFun.calcBuff_140(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local BlindAtk = srcUser:GetProperty("BlindAtk")
  local BlindDef2 = targetUser:GetProperty("BlindDef")
  local BlindDam = 1 + BlindAtk - BlindDef2
  if BlindDam <= 0 then
    BlindDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * BlindDam * StateDam * CommonFun.calcAttrBurnRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
CommonFun.calcBuff_14000 mapped uses
function CommonFun.calcBuff_1400(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local BlindAtk = srcUser:GetProperty("BlindAtk")
  local BlindDef2 = targetUser:GetProperty("BlindDef")
  local BlindDam = 1 + BlindAtk - BlindDef2
  if BlindDam <= 0 then
    BlindDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * BlindDam * StateDam * CommonFun.calcAttrBurnTime(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end