CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_640433 mapped uses · 3 skills
function CommonFun.calcDamage_6404(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local Weapon = srcUser:GetEquipedID(7)
  local RefineLv = srcUser:GetEquipedRefineLv(7)
  local Master = CommonFun.getNpcMasterUser(srcUser)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local sizeCorrection = 1
  if nil ~= CommonFun.Shape then
    if CommonFun.Shape.S == targetUser.shape then
      sizeCorrection = 1.5
    elseif CommonFun.Shape.M == targetUser.shape then
      sizeCorrection = 1
    elseif CommonFun.Shape.L == targetUser.shape then
      sizeCorrection = 1
    end
  end
  if nil ~= CommonFun.Shape and CommonFun.Shape.L == targetUser.shape and srcUser:HasBuffID(90004414) then
    sizeCorrection = sizeCorrection + 0.15
  end
  local huimie = 1
  local RefineLv7 = srcUser:GetEquipedRefineLv(7)
  if srcUser:HasBuffID(90000647) then
    if RefineLv7 < 15 then
      huimie = RefineLv7 * 0.02 + 1 + 0.05
    elseif 15 <= RefineLv7 then
      huimie = RefineLv7 * 0.02 + 1 + 0.05 + 0.1
    end
  end
  if srcUser:HasBuffID(41940) then
    if RefineLv7 < 15 then
      huimie = RefineLv7 * 0.02 + 1 + 0.05
    elseif 15 <= RefineLv7 then
      huimie = RefineLv7 * 0.02 + 1 + 0.05 + 0.1
    end
  end
  local Num = srcUser:GetRunePoint(64070)
  local RuneDamage = 1 + Num * 0.1
  local Card = 1
  if srcUser:HasBuffID(53310) then
    if 10 <= RefineLv7 then
      Card = Card + 0.1
    else
      Card = Card + 0.05
    end
  end
  local GemValue = srcUser:GetGemValue(61001)
  local GemDam = 1 + GemValue / 100000
  if Master ~= nil and srcUser:GetNpcID() ~= 0 then
    RefineLv7 = Master:GetEquipedRefineLv(7)
    if Master:HasBuffID(90000647) then
      if RefineLv7 < 15 then
        huimie = RefineLv7 * 0.02 + 1 + 0.05
      elseif 15 <= RefineLv7 then
        huimie = RefineLv7 * 0.02 + 1 + 0.05 + 0.1
      end
    end
    if Master:HasBuffID(41940) then
      if RefineLv7 < 15 then
        huimie = RefineLv7 * 0.02 + 1 + 0.05
      elseif 15 <= RefineLv7 then
        huimie = RefineLv7 * 0.02 + 1 + 0.05 + 0.1
      end
    end
    Num = Master:GetRunePoint(64070)
    RuneDamage = 1 + Num * 0.1
    if Master:HasBuffID(53310) then
      if 10 <= RefineLv7 then
        Card = Card + 0.1
      else
        Card = Card + 0.05
      end
    end
  end
  local Num_dy = srcUser:GetBuffLayer(20610121)
  Num_dy = Num_dy + 1
  local recursion = 1
  local skilllv_dg = srcUser:GetLernedSkillLevel(4308)
  local skilllv_dg2 = srcUser:GetLernedSkillLevel(4322)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if srcUser:HasBuffID(132431) and (skillID == 1288 or skillID == 5604) then
    recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
  end
  local Master = srcUser:GetMasterUser()
  if skillID == 4310 then
    local skilllv_jn = srcUser:GetLernedSkillLevel(1288)
    local skilllv_gz = srcUser:GetLernedSkillLevel(4310)
    if Master ~= nil then
      skilllv_jn = Master:GetLernedSkillLevel(1288)
      skilllv_gz = Master:GetLernedSkillLevel(4310)
    end
    Num_dy = 1
    local DamGem = srcUser:GetGemValue(61161)
    damChangePer = (skilllv_jn * 1.1 + 9.6) * (skilllv_gz * 0.05 + 0.5) * (1 + DamGem / 100000)
    if srcUser:HasBuffID(56460) or srcUser:HasBuffID(56470) then
      damChangePer = damChangePer * 1.3
    end
    if srcUser:HasBuffID(132432) then
      recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
    end
  end
  local guozai = 1
  local fromid = targetUser:GetBuffFromID(1006050)
  local guid = srcUser:GetGuid()
  local skilllv_guozai = srcUser:GetLernedSkillLevel(5603)
  if Master ~= nil then
    skilllv_guozai = Master:GetLernedSkillLevel(5603)
  end
  local layer_guozai = targetUser:GetBuffLayer(1006050)
  if 1 <= layer_guozai then
    guozai = 1 + skilllv_guozai * 0.01 * layer_guozai
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * sizeCorrection * huimie * RuneDamage * Card * GemDam * Num_dy * recursion * guozai
  if A <= 1 then
    return 1
  end
  return A
end