CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_1320610 mapped uses · 1 skills
function CommonFun.calcDamage_13206(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local kuangbao = 0
  if srcUser:HasBuffID(1003031) then
    local skilllv_diyu = srcUser:GetLernedSkillLevel(5303)
    kuangbao = 0.1 * skilllv_diyu
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local skilllv_1 = srcUser:GetLernedSkillLevel(428)
  local Num1 = srcUser:GetRunePoint(130140)
  local RuneDamage1 = Num1 * 0.05 + 1
  local skilllv_2 = srcUser:GetLernedSkillLevel(417)
  local life = 1
  if srcUser:HasBuffID(104050) then
    life = 1 + 0.02 * skilllv_2
  end
  local skilllv_3 = srcUser:GetLernedSkillLevel(1126)
  if srcUser:HasBuffID(116221) then
    life = life + 0.03 * skilllv_3
  end
  local pomieNum1 = 1
  if srcUser:HasBuffID(42010) then
    pomieNum1 = 1.15
  end
  local GemValue = srcUser:GetGemValue(132041)
  local GemValue2 = srcUser:GetGemValue(132121)
  local GemDam = 1 + GemValue / 100000 + GemValue2 / 100000
  local skilllv_zw = srcUser:GetLernedSkillLevel(3704)
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + skilllv_1 * 0.1) * (1 - RefineDamReduc) * (1 + DamIncrease + kuangbao - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * life * pomieNum1 * GemDam * (1 + skilllv_zw * 0.02)
  if targetUser:HasBuffID(20610050) and targetUser:HasBuffID(117860) or targetUser:HasBuffID(20610050) and targetUser:HasBuffID(184020) then
    return 0, CommonFun.DamageType.Miss
  end
  if A <= 1 then
    return 1
  end
  return A
end

Related skills