CommonFun.calcDamage_1320610 mapped uses · 1 skills
function CommonFun.calcDamage_13206(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local kuangbao = 0
if srcUser:HasBuffID(1003031) then
local skilllv_diyu = srcUser:GetLernedSkillLevel(5303)
kuangbao = 0.1 * skilllv_diyu
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local skilllv_1 = srcUser:GetLernedSkillLevel(428)
local Num1 = srcUser:GetRunePoint(130140)
local RuneDamage1 = Num1 * 0.05 + 1
local skilllv_2 = srcUser:GetLernedSkillLevel(417)
local life = 1
if srcUser:HasBuffID(104050) then
life = 1 + 0.02 * skilllv_2
end
local skilllv_3 = srcUser:GetLernedSkillLevel(1126)
if srcUser:HasBuffID(116221) then
life = life + 0.03 * skilllv_3
end
local pomieNum1 = 1
if srcUser:HasBuffID(42010) then
pomieNum1 = 1.15
end
local GemValue = srcUser:GetGemValue(132041)
local GemValue2 = srcUser:GetGemValue(132121)
local GemDam = 1 + GemValue / 100000 + GemValue2 / 100000
local skilllv_zw = srcUser:GetLernedSkillLevel(3704)
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + skilllv_1 * 0.1) * (1 - RefineDamReduc) * (1 + DamIncrease + kuangbao - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * life * pomieNum1 * GemDam * (1 + skilllv_zw * 0.02)
if targetUser:HasBuffID(20610050) and targetUser:HasBuffID(117860) or targetUser:HasBuffID(20610050) and targetUser:HasBuffID(184020) then
return 0, CommonFun.DamageType.Miss
end
if A <= 1 then
return 1
end
return A
endRelated skills