Level 10
##90000
Skill #90001
Summons flames to hit the target, dealing moderate magic-defense-ignoring Fire M.DMG to the enemy unit.
Level 10
##90000
Level 9
##90000
Level 8
##90000
Level 7
##90000
Level 6
##90000
Level 5
##90000
Level 4
##90000
Level 3
##90000
Level 2
##90000
Level 1
##90000
Formulas & functions
Formula source
-- Lua source unavailable --Formula source
function CommonFun.calcDamage_2301(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
local Num1 = targetUser:GetBuffLayer(85140)
local Num2 = targetUser:GetBuffLayer(85141)
local Num = math.max(Num1, Num2)
local A = ((MAtkFinal * (1 - MDamReduc2) * damChangePer + 50 + MRefine) * (1 - RefineMDamReduc) * damChangePer1 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * (1 + Num * 0.8)
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 10)
{
"id": 90010,
"NameZh": "火焰冲击",
"Level": 10,
"Icon": "skill_90001",
"Cost": 1,
"Desc": [
{
"id": 90000,
"params": [
240,
600
]
}
],
"RollType": 2,
"DamageType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"SkillCost": {
"sp": 75
},
"DelayCD": 1.5,
"Lead_Type": {
"CCT": 0.5,
"FCT": 3,
"type": 2
},
"Logic": "SkillLockedTarget",
"Logic_Param": {
"range": 3,
"range_num": 12
},
"Damage": [
{
"damChangePer": 0.2,
"damChangePer1": 12,
"elementparam": 4,
"type": 2301
}
],
"DamTime": {
"type": 1,
"value": 12
},
"Buff": {
"self": [
116830
]
},
"Pvp_buff": {
"self": [
116830
]
},
"CastAct": "reading",
"AttackAct": [
"use_magic"
],
"SE_cast": "Skill/Magic_cast",
"description": {
"chinesesimplified": "##90000",
"english": "##90000",
"german": "##90000",
"portuguese": "##90000",
"spanish": "##90000"
}
}