Skill #90001

Flame Dash

Summons flames to hit the target, dealing moderate magic-defense-ignoring Fire M.DMG to the enemy unit.

Level 10

##90000

Cost 1 | Attack

ID 90010

Level 9

##90000

Cost 1 | Attack

ID 90009

Level 8

##90000

Cost 1 | Attack

ID 90008

Level 7

##90000

Cost 1 | Attack

ID 90007

Level 6

##90000

Cost 1 | Attack

ID 90006

Level 5

##90000

Cost 1 | Attack

ID 90005

Level 4

##90000

Cost 1 | Attack

ID 90004

Level 3

##90000

Cost 1 | Attack

ID 90003

Level 2

##90000

Cost 1 | Attack

ID 90002

Level 1

##90000

Cost 1 | Attack

ID 90001

Formulas & functions

CommonFun links

Flame DashLv 1-10 | buff | Buffs 116830

Formula source

-- Lua source unavailable --
Flame DashLv 1-10 | damage

Formula source

function CommonFun.calcDamage_2301(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
  local Num1 = targetUser:GetBuffLayer(85140)
  local Num2 = targetUser:GetBuffLayer(85141)
  local Num = math.max(Num1, Num2)
  local A = ((MAtkFinal * (1 - MDamReduc2) * damChangePer + 50 + MRefine) * (1 - RefineMDamReduc) * damChangePer1 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * (1 + Num * 0.8)
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 90010,
  "NameZh": "火焰冲击",
  "Level": 10,
  "Icon": "skill_90001",
  "Cost": 1,
  "Desc": [
    {
      "id": 90000,
      "params": [
        240,
        600
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "SkillCost": {
    "sp": 75
  },
  "DelayCD": 1.5,
  "Lead_Type": {
    "CCT": 0.5,
    "FCT": 3,
    "type": 2
  },
  "Logic": "SkillLockedTarget",
  "Logic_Param": {
    "range": 3,
    "range_num": 12
  },
  "Damage": [
    {
      "damChangePer": 0.2,
      "damChangePer1": 12,
      "elementparam": 4,
      "type": 2301
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 12
  },
  "Buff": {
    "self": [
      116830
    ]
  },
  "Pvp_buff": {
    "self": [
      116830
    ]
  },
  "CastAct": "reading",
  "AttackAct": [
    "use_magic"
  ],
  "SE_cast": "Skill/Magic_cast",
  "description": {
    "chinesesimplified": "##90000",
    "english": "##90000",
    "german": "##90000",
    "portuguese": "##90000",
    "spanish": "##90000"
  }
}