Skill #83052001

Spinning Shivs

Level 1

##10000

Cost 1 | Attack

ID 83052001

Formulas & functions

CommonFun links

舞动血刃Lv 1 | damage

Formula source

function CommonFun.calcDamage_8055(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local MAtk = srcUser:GetProperty("MAtk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local Refine = srcUser:GetProperty("Refine")
  local MRefine = srcUser:GetProperty("MRefine")
  local NormalAtk_Physical1 = srcUser:GetProperty("NormalAtk") + 5 * Str
  local NormalAtk_Physical2 = srcUser:GetProperty("NormalAtk") + 3 * Dex
  local NormalAtk_Physical = math.max(NormalAtk_Physical1, NormalAtk_Physical2)
  local NormalAtk_Magic = srcUser:GetProperty("NormalAtk") + 3 * Int
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local BaseAtk2 = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local BaseAtk = math.max(BaseAtk1, BaseAtk2)
  local AtkFinal = ((Atk - BaseAtk + NormalAtk_Physical) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk + NormalAtk_Magic) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local NormalAtkDam = srcUser:GetProperty("NormalAtkDam")
  local NormalAtkRes = targetUser:GetProperty("NormalAtkRes")
  local NormalEnd = 1 + NormalAtkDam - NormalAtkRes
  NormalEnd = math.max(NormalEnd, 0.1)
  local PhysicalDamage = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + damChangePer1
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local MagicDamage = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + damChangePer1
  local DamSpike = srcUser:GetProperty("DamSpike")
  local MDamSpike = srcUser:GetProperty("MDamSpike")
  local FinalAtk = (Atk - BaseAtk) * (1 + AtkPer) + BaseAtk
  local PhysicalScore = FinalAtk * (1 + DamIncrease + DamSpike)
  local FinalMAtk = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
  local MagicScore = FinalMAtk * (1 + MDamIncrease + MDamSpike)
  local finalDamage = PhysicalDamage
  if PhysicalScore < MagicScore then
    finalDamage = MagicDamage
  end
  local dianliu = 1
  local zhuizong = 1
  local xuereng = 1
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 83040 or skillID == 83041 or skillID == 83042 then
    local dianliu1 = srcUser:GetBuffLayer(316200)
    dianliu = 1 + dianliu1 * 0.1
  end
  if skillID == 83050 or skillID == 83051 then
    local zhuizong1 = srcUser:GetBuffLayer(317100)
    zhuizong = 1 + zhuizong1 * 0.2
  end
  if skillID == 83052 then
    local xuereng1 = srcUser:GetBuffLayer(318001)
    xuereng = xuereng1
  end
  finalDamage = finalDamage * dianliu * zhuizong * NormalEnd * xuereng
  local skillParams = Table_Skill[skillID * 1000 + 1]
  if skillParams ~= nil and PhysicalScore < MagicScore then
    skillParams.RollType = CommonFun.RollType.Magic
  else
    skillParams.RollType = CommonFun.RollType.Attack
  end
  if PhysicalScore >= MagicScore then
    local Cri = srcUser:GetProperty("Cri")
    local CriRes2 = targetUser:GetProperty("CriRes")
    local CriDamPer = srcUser:GetProperty("CriDamPer")
    local CriDefPer2 = targetUser:GetProperty("CriDefPer")
    local Rate = Cri - CriRes2
    if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
      finalDamage = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + damChangePer1) * (1.5 + CriDamPer - CriDefPer2) * dianliu * zhuizong * NormalEnd * xuereng
      return math.max(finalDamage, 1), CommonFun.DamageType.Crit
    end
  end
  if finalDamage < 1 then
    return 1
  end
  return finalDamage
end

Skill JSON (Level 1)

{
  "id": 83052001,
  "NameZh": "舞动血刃",
  "Level": 1,
  "Icon": "skill_6100001",
  "Cost": 1,
  "Desc": [
    {
      "id": 10000,
      "params": [
        100
      ]
    }
  ],
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 3,
  "Fire_EP": 2,
  "Target_EP": 2,
  "Attack_EP": 2,
  "SkillCost": {
    "sp": 0
  },
  "Logic": "SkillSelfRange",
  "Logic_Param": {
    "range": 3,
    "range_num": 12
  },
  "Damage": [
    {
      "damChangePer": 2,
      "damChangePer1": 100000,
      "type": 8055
    }
  ],
  "DamTime": {
    "type": 3,
    "value": {
      "buffid": 318001,
      "default": 0
    }
  },
  "AttackAct": [
    "use_skill2"
  ],
  "SE_attack": "Skill/CrossBlade_attack",
  "SE_hit": "Skill/Roundabout_hit",
  "description": {
    "chinesesimplified": "##10000",
    "english": "##10000",
    "german": "##10000",
    "portuguese": "##10000",
    "spanish": "##10000"
  }
}