Level 1
##10000
Skill #83042001
Level 1
##10000
Formulas & functions
Formula source
function CommonFun.calcDamage_8055(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Atk = srcUser:GetProperty("Atk")
local MAtk = srcUser:GetProperty("MAtk")
local AtkPer = srcUser:GetProperty("AtkPer")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local NormalAtk_Physical1 = srcUser:GetProperty("NormalAtk") + 5 * Str
local NormalAtk_Physical2 = srcUser:GetProperty("NormalAtk") + 3 * Dex
local NormalAtk_Physical = math.max(NormalAtk_Physical1, NormalAtk_Physical2)
local NormalAtk_Magic = srcUser:GetProperty("NormalAtk") + 3 * Int
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local BaseAtk2 = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local BaseAtk = math.max(BaseAtk1, BaseAtk2)
local AtkFinal = ((Atk - BaseAtk + NormalAtk_Physical) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk + NormalAtk_Magic) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local NormalAtkDam = srcUser:GetProperty("NormalAtkDam")
local NormalAtkRes = targetUser:GetProperty("NormalAtkRes")
local NormalEnd = 1 + NormalAtkDam - NormalAtkRes
NormalEnd = math.max(NormalEnd, 0.1)
local PhysicalDamage = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + damChangePer1
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local MagicDamage = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + damChangePer1
local DamSpike = srcUser:GetProperty("DamSpike")
local MDamSpike = srcUser:GetProperty("MDamSpike")
local FinalAtk = (Atk - BaseAtk) * (1 + AtkPer) + BaseAtk
local PhysicalScore = FinalAtk * (1 + DamIncrease + DamSpike)
local FinalMAtk = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
local MagicScore = FinalMAtk * (1 + MDamIncrease + MDamSpike)
local finalDamage = PhysicalDamage
if PhysicalScore < MagicScore then
finalDamage = MagicDamage
end
local dianliu = 1
local zhuizong = 1
local xuereng = 1
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 83040 or skillID == 83041 or skillID == 83042 then
local dianliu1 = srcUser:GetBuffLayer(316200)
dianliu = 1 + dianliu1 * 0.1
end
if skillID == 83050 or skillID == 83051 then
local zhuizong1 = srcUser:GetBuffLayer(317100)
zhuizong = 1 + zhuizong1 * 0.2
end
if skillID == 83052 then
local xuereng1 = srcUser:GetBuffLayer(318001)
xuereng = xuereng1
end
finalDamage = finalDamage * dianliu * zhuizong * NormalEnd * xuereng
local skillParams = Table_Skill[skillID * 1000 + 1]
if skillParams ~= nil and PhysicalScore < MagicScore then
skillParams.RollType = CommonFun.RollType.Magic
else
skillParams.RollType = CommonFun.RollType.Attack
end
if PhysicalScore >= MagicScore then
local Cri = srcUser:GetProperty("Cri")
local CriRes2 = targetUser:GetProperty("CriRes")
local CriDamPer = srcUser:GetProperty("CriDamPer")
local CriDefPer2 = targetUser:GetProperty("CriDefPer")
local Rate = Cri - CriRes2
if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
finalDamage = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + damChangePer1) * (1.5 + CriDamPer - CriDefPer2) * dianliu * zhuizong * NormalEnd * xuereng
return math.max(finalDamage, 1), CommonFun.DamageType.Crit
end
end
if finalDamage < 1 then
return 1
end
return finalDamage
endSkill JSON (Level 1)
{
"id": 83042001,
"NameZh": "电流(雷暴)",
"Level": 1,
"Icon": "skill_10000",
"Cost": 0,
"Desc": [
{
"id": 10000,
"params": [
100
]
}
],
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 2,
"Logic": "SkillPointRange",
"Logic_Param": {
"count": 1,
"interval": 1,
"isCountTrap": 1,
"loop": false,
"no_select": 1,
"oneShotTrap": 1,
"range": 8,
"trap_effect": "sfx_rouge_dllj_floor_prf,LowRange_B2",
"whitelist": 1
},
"Damage": [
{
"damChangePer": 30,
"damChangePer1": 450000,
"elementparam": 1,
"type": 8055
}
],
"DamTime": {
"type": 1,
"value": 1
},
"Buff": {
"enemy": [
316010
],
"selfondamage": [
316301
]
},
"Pvp_buff": {
"enemy": [
316010
],
"selfondamage": [
316301
]
},
"AttackAct": [
"use_skill"
],
"description": {
"chinesesimplified": "##10000",
"english": "##10000",
"german": "##10000",
"portuguese": "##10000",
"spanish": "##10000"
}
}