Skill #818001

Fire Rain

Level 10

##2250000

CD 8s | Cost 1 | ClearEffect

ID 818010

Level 9

##2250000

CD 8s | Cost 1 | ClearEffect

ID 818009

Level 8

##2250000

CD 8s | Cost 1 | ClearEffect

ID 818008

Level 7

##2250000

CD 8s | Cost 1 | ClearEffect

ID 818007

Level 6

##2250000

CD 8s | Cost 1 | ClearEffect

ID 818006

Level 5

##2250000

CD 8s | Cost 1 | ClearEffect

ID 818005

Level 4

##2250000

CD 8s | Cost 1 | ClearEffect

ID 818004

Level 3

##2250000

CD 8s | Cost 1 | ClearEffect

ID 818003

Level 2

##2250000

CD 8s | Cost 1 | ClearEffect

ID 818002

Level 1

##2250000

CD 8s | Cost 1 | ClearEffect

ID 818001

Formulas & functions

CommonFun links

Fire RainLv 1-10 | buff | Buffs 133814

Formula source

function CommonFun.calcBuff_5010(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Value = srcUser:GetGemValue(c)
  local A = lv * a + b + Value / 1000
  return A
end
Fire RainLv 1-10 | buff | Buffs 133810

Formula source

-- Lua source unavailable --
Fire RainLv 1-10 | damage

Formula source

function CommonFun.calcDamage_17301(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local NormalAtk = srcUser:GetProperty("NormalAtk")
  NormalAtk = NormalAtk + 3 * Dex
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = targetUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2005 then
    local GemValue = srcUser:GetGemValue(173052)
    local GemDam = 1 + GemValue / 100000
    A = A * GemDam
  end
  if skillID == 2200 or skillID == 2199 then
    local WeaponType = srcUser:GetEquipedWeaponType()
    if WeaponType == 320 then
      A = A * 2
    end
  end
  if skillID == 2250 or skillID == 818 then
    local GemValue = srcUser:GetGemValue(173161)
    A = A * (1 + GemValue / 100000)
  end
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 818010,
  "NameZh": "火雨",
  "Level": 10,
  "Icon": "skill_2250001",
  "Cost": 1,
  "Desc": [
    {
      "id": 2250000,
      "params": [
        1800
      ]
    }
  ],
  "RollType": 1,
  "DamageType": 1,
  "SkillType": "ClearEffect",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "CD": 8,
  "SkillCost": [
    {
      "num": 4,
      "specialType": 4
    }
  ],
  "DelayCD": 1.5,
  "PreCondition": [
    {
      "itemtype": 310,
      "type": 2
    },
    {
      "itemtype": 320,
      "type": 2
    }
  ],
  "Logic": "SkillPointRange",
  "Logic_Param": {
    "clear_num": 99,
    "count": 8,
    "del_hide_as_atk": 1,
    "fieldarea_cannot_immune": 1,
    "forceClear": [
      1303
    ],
    "interval": 0.5,
    "isCountTrap": 1,
    "no_select": 1,
    "range": 4,
    "range_num": 8,
    "trap_effect": "sfx_fw_gunman_hy_prf,LowRange_B"
  },
  "Damage": [
    {
      "damChangePer": 18,
      "elementparam": 4,
      "type": 17301
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "Buff": {
    "enemy": [
      133810,
      133814
    ]
  },
  "Pvp_buff": {
    "enemy": [
      133810,
      133814
    ]
  },
  "AttackAct": [
    "use_skill"
  ],
  "SE_hit": "Skill/Spear_hit",
  "ItemCost": [
    {
      "count": 1580,
      "id": 12903
    }
  ],
  "ExtraMaxLevel": 0,
  "description": {
    "chinesesimplified": "##2250000",
    "english": "##2250000",
    "german": "##2250000",
    "portuguese": "##2250000",
    "spanish": "##2250000"
  }
}