Level 3
##81013001
Skill #81013001
Focus on releasing waves, inflict DMG of ATK x[8df936]%s%%[-] on a single enemy unit and convert [8df936]%s%%[-] of the damage into HP to heal yourself
Level 3
##81013001
Level 2
##81013001
Level 1
##81013001
Formulas & functions
Formula source
function CommonFun.calcDamage_8003(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = (Atk * (1 + AtkPer) * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) + damChangePer1) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
if bits[CommonFun.AttrEffect.ErLianDam] == 1 then
return A * 1.5
end
return A
endSkill JSON (Level 3)
{
"id": 81013003,
"NameZh": "治疗喵波",
"Level": 3,
"Icon": "skill_129001",
"Desc": [
{
"id": 81013001,
"params": [
1000,
50
]
}
],
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 7.5,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"CD": 6,
"Lead_Type": {
"ReadyTime": 1,
"type": 1
},
"Logic": "SkillLockedTarget",
"Logic_Param": {
"isSuckSkill": 1
},
"Damage": [
{
"damChangePer": 10,
"damChangePer1": 150,
"type": 8003
}
],
"AttackAct": [
"use_magic"
],
"description": {
"chinesesimplified": "##81013001",
"english": "##81013001",
"german": "##81013001",
"portuguese": "##81013001",
"spanish": "##81013001"
}
}