Skill #805001

Comet Crash

Summons a Comet Crash from space which deals Fire Magic Damage to all enemies within an area.

Level 1

##805000

CD 5.5s | Cost 1 | Attack

ID 805001

Formulas & functions

CommonFun links

Comet CrashLv 1 | buff | Buffs 42000130

Formula source

function CommonFun.calcBuff_130(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local StunAtk = srcUser:GetProperty("StunAtk")
  local StunDef2 = targetUser:GetProperty("StunDef")
  local StunDam = 1 + StunAtk - StunDef2
  if StunDam <= 0 then
    StunDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * StunDam * StateDam * CommonFun.calcAttrDizzyRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
Comet CrashLv 1 | buff | Buffs 42000230

Formula source

function CommonFun.calcBuff_680(srcUser, targetUser, a, b, c, d, lv, damage)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Num1 = srcUser:GetRunePoint(22041)
  local Num2 = srcUser:GetRunePoint(22043)
  local Num3 = srcUser:GetRunePoint(223009)
  local Num4 = srcUser:GetRunePoint(223011)
  local A = 0
  if 1 <= Num1 + Num2 + Num3 + Num4 then
    A = a
  end
  return A
end
Comet CrashLv 1 | buff | Buffs 85140

Formula source

function CommonFun.calcBuff_7991(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local skilllv_fs = srcUser:GetLernedSkillLevel(88)
  local skilllv_xd = srcUser:GetLernedSkillLevel(1919)
  local A = math.max(skilllv_fs, skilllv_xd) * 5
  return A
end
Comet CrashLv 1 | buff | Buffs 116830

Formula source

-- Lua source unavailable --
Comet CrashLv 1 | damage

Formula source

function CommonFun.calcDamage_2307(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = 0
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local skilllv_1 = srcUser:GetLernedSkillLevel(800)
  if skilllv_1 == 1 then
    damChangePer = 2.8
  elseif skilllv_1 == 2 then
    damChangePer = 6.720000000000001
  elseif skilllv_1 == 3 then
    damChangePer = 8.64
  elseif skilllv_1 == 3 then
    damChangePer = 8.64
  elseif skilllv_1 == 4 then
    damChangePer = 15.84
  elseif skilllv_1 == 5 then
    damChangePer = 18.72
  elseif skilllv_1 == 6 then
    damChangePer = 30
  elseif skilllv_1 == 7 then
    damChangePer = 34.0
  elseif skilllv_1 == 8 then
    damChangePer = 38.0
  end
  local GemValue1 = srcUser:GetGemValue(21001)
  local GemValue2 = srcUser:GetGemValue(21002)
  local GemDam = 1 + GemValue2 / 100000
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (damChangePer * GemValue1 / 100000) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * GemDam
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 1)

{
  "id": 805001,
  "NameZh": "破坏彗星",
  "Level": 1,
  "Icon": "skill_805001",
  "Cost": 1,
  "Desc": [
    {
      "id": 805000,
      "params": "_EmptyTable"
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 2,
  "Attack_EP": 3,
  "CD": 5.5,
  "SkillCost": {
    "sp": 100
  },
  "DelayCD": 5,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 15,
    "type": 2
  },
  "Logic": "SkillPointRange",
  "Logic_Param": {
    "count": 1,
    "interval": 1,
    "isCountTrap": 1,
    "no_select": 1,
    "range": 5,
    "range_num": 12
  },
  "Damage": [
    {
      "elementparam": 4,
      "type": 2307
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 4
  },
  "Buff": {
    "enemy": [
      42000130,
      42000230,
      85140
    ],
    "limit_num": [
      {
        "id": 42000230,
        "num_type": 5
      }
    ],
    "self": [
      116830
    ]
  },
  "Pvp_buff": {
    "enemy": [
      42000130,
      42000230,
      85140
    ],
    "limit_num": [
      {
        "id": 42000230,
        "num_type": 5
      }
    ],
    "self": [
      116830
    ]
  },
  "CastAct": "reading",
  "AttackAct": [
    "use_magic"
  ],
  "SE_cast": "Skill/Magic_cast",
  "SE_attack": "Skill/skill_magic_meteorite_attack",
  "description": {
    "chinesesimplified": "##805000",
    "english": "##805000",
    "german": "##805000",
    "portuguese": "##805000",
    "spanish": "##805000"
  }
}