Level 1
Yes, they [c]all lost their memories from yesterday[/c]!
Skill #80017001
Enhance a target to make it unable to move or attack for [8df936]%s[-] seconds
Level 1
Yes, they [c]all lost their memories from yesterday[/c]!
Formulas & functions
Formula source
function CommonFun.calcBuff_170(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local ChaosAtk = srcUser:GetProperty("ChaosAtk")
local ChaosDef2 = targetUser:GetProperty("ChaosDef")
local ChaosDam = 1 + ChaosAtk - ChaosDef2
if ChaosDam <= 0 then
ChaosDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * ChaosDam * StateDam * CommonFun.calcAttrFearRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
function CommonFun.calcDamage_8013(srcUser, targetUser, params, damageParam, logger)
local MaxHp = targetUser:GetProperty("MaxHp")
local A = MaxHp * 0.333
if targetUser:GetNpcID() ~= 59126 then
A = 1
end
return A, CommonFun.DamageType.Normal
endSkill JSON (Level 1)
{
"id": 80017001,
"NameZh": "魅惑猫香",
"Level": 1,
"Icon": "skill_231001",
"Cost": 1,
"Desc": [
{
"id": 231000,
"params": [
10
]
}
],
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"Lead_Type": {
"ReadyTime": 2,
"type": 1
},
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 8013
}
],
"Buff": {
"enemy": [
70047004
]
},
"Pvp_buff": {
"enemy": [
70047004
]
},
"CastAct": "skill_ready",
"AttackAct": [
"use_skill"
],
"description": {
"chinesesimplified": "没错,他们[c][ffff00]全部都失去了昨天的记忆[-][/c]!!",
"english": "Yes, they [c][ffff00]all lost their memories from yesterday[-][/c]!",
"german": "Ja,sie [c][ffff00] alle haben keine Erinnernungen an gestern[-][/c]!",
"portuguese": "Sim,todos eles[c][ffff00]perderam suas memórias de ontem[-][/c]!",
"spanish": "¡Sí,[c][ffff00]todos perdieron sus recuerdos de ayer[-][/c]!"
}
}