Skill #79955001

Identifying Weaknesses

Ghost attack, the damage taken by the victims from this skill will be doubled each time. The doubled levels will be cleared off after 10s

Level 1

##79955001

Attack

ID 79955001

Formulas & functions

CommonFun links

看破弱点Lv 1 | damage

Formula source

function CommonFun.calcDamage_8049(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  if damChangePer1 == nil then
    damChangePer1 = 0
  end
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local Num1 = targetUser:GetBuffLayer(174940)
  local Num2 = 2 ^ Num1
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2) + damChangePer1) * Num2
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 1)

{
  "id": 79955001,
  "NameZh": "看破弱点",
  "Level": 1,
  "Icon": "skill_79955001",
  "Desc": [
    {
      "id": 79955001,
      "params": [
        100
      ]
    }
  ],
  "RollType": 1,
  "SkillHit": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 2,
  "Fire_EP": 2,
  "Target_EP": 2,
  "Attack_EP": 2,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "damChangePer": 2,
      "elementparam": 5,
      "type": 8049
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      174940
    ]
  },
  "Pvp_buff": {
    "enemy": [
      174940
    ]
  },
  "AttackAct": [
    "attack"
  ],
  "description": {
    "chinesesimplified": "##79955001",
    "english": "##79955001",
    "german": "##79955001",
    "portuguese": "##79955001",
    "spanish": "##79955001"
  }
}