Skill #79057001

Brandish Spear

After charging, inflict area DMG to enemy units nearby with the knock-back effect

Level 1

##79057001

Cost 1 | Attack

ID 79057001

Formulas & functions

CommonFun links

Brandish SpearLv 1 | damage

Formula source

function CommonFun.calcDamage_8037(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = targetUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local skilllv_1 = srcUser:GetLernedSkillLevel(127)
  local atk_add = 0
  if 10 < skilllv_1 and (skillID == 300 or skillID == 113) then
    atk_add = Dex * ((skilllv_1 - 10) * 0.5)
  end
  local NormalAtk = 0
  if skillID == 300 or skillID == 113 then
    local NormalAtkAttr = srcUser:GetProperty("NormalAtk")
    NormalAtk = NormalAtkAttr + 3 * Dex
  end
  local Kuangbao = 1
  if srcUser:HasBuffID(6730) then
    Kuangbao = 2
  end
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk + NormalAtk + atk_add) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) + damChangePer1 * Kuangbao
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 1)

{
  "id": 79057001,
  "NameZh": "骑乘攻击",
  "Level": 1,
  "Icon": "skill_23001",
  "Cost": 1,
  "Desc": [
    {
      "id": 79057001,
      "params": [
        100
      ]
    }
  ],
  "RollType": 1,
  "SkillHit": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 5,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 0,
  "Lead_Type": {
    "CCT": 3,
    "FCT": 0,
    "type": 2
  },
  "Logic": "SkillSelfRange",
  "Logic_Param": {
    "immune_taunt": 1,
    "range": 5,
    "range_num": 20
  },
  "Damage": [
    {
      "damChangePer": 15,
      "damChangePer1": 100000,
      "elementparam": 5,
      "type": 8037
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "HitEffects": [
    {
      "direction": "back",
      "distance": 5,
      "speed": 10,
      "type": 1
    }
  ],
  "NoHpBreak": 1,
  "AttackAct": [
    "use_skill"
  ],
  "description": {
    "chinesesimplified": "##79057001",
    "english": "##79057001",
    "german": "##79057001",
    "portuguese": "##79057001",
    "spanish": "##79057001"
  }
}