Skill #78997001

Bear Punch

Deals massive damage to the specified unit.

Level 10

##78997001

Cost 1 | Attack

ID 78997001

Formulas & functions

CommonFun links

熊拳Lv 10 | buff | Buffs 100723

Formula source

function CommonFun.calcBuff_4360(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local RefineLv = srcUser:GetEquipedRefineLv(7)
  local Ring1 = srcUser:GetEquipedID(7)
  local A = 100
  local Sp = srcUser:GetProperty("Sp")
  local MaxSp = srcUser:GetProperty("MaxSp")
  local xinnian = 0
  local skill_xinnian3 = srcUser:GetLernedSkillLevel(6013)
  local skill_xinnian1 = srcUser:GetLernedSkillLevel(6011)
  if srcUser:HasBuffID(1010211) then
    local layer_xinnian = srcUser:GetBuffLayer(1010211)
    xinnian = skill_xinnian3 * 3 * (1 + (layer_xinnian - 1) * (0.15 + skill_xinnian1 * 0.05))
    A = A - xinnian
  end
  local GemValue = 0
  if Sp < MaxSp * 0.3 then
    GemValue = srcUser:GetGemValue(122132)
  end
  if GemValue ~= 0 then
    A = A - GemValue / 1000
  end
  if Ring1 == 62540 or Ring1 == 162540 then
    A = A + RefineLv * a + b
  end
  return A
end
熊拳Lv 10 | damage

Formula source

function CommonFun.calcDamage_12202(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local Sp = srcUser:GetProperty("Sp")
  local MaxSp = srcUser:GetProperty("MaxSp")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local xinnian = 0
  local xinnian1 = 1
  local skill_xinnian3 = srcUser:GetLernedSkillLevel(6013)
  local skill_xinnian1 = srcUser:GetLernedSkillLevel(6011)
  if srcUser:HasBuffID(1010201) then
    local layer_xinnian = srcUser:GetBuffLayer(1010201)
    xinnian = skill_xinnian3 * 0.01 * (1 + (layer_xinnian - 1) * (0.15 + skill_xinnian1 * 0.05))
  end
  if srcUser:HasBuffID(1010221) then
    local layer_xinnian1 = srcUser:GetBuffLayer(1010221)
    xinnian1 = (skill_xinnian3 * 0.06 + 0.05) * (1 + (layer_xinnian1 - 1) * (0.15 + skill_xinnian1 * 0.05)) + 1
  end
  local DamSpike = srcUser:GetProperty("DamSpike")
  local DamReduc = targetUser:GetProperty("DamReduc")
  local PvP_DamReduc = targetUser:GetProperty("DamReduc")
  local mapid, maptype = srcUser:GetMapInfo()
  if (maptype == 2 or maptype == 4) and targetUser:GetNpcID() == 0 then
    PvP_DamReduc = PvP_DamReduc < -1 and -1 or 1 < PvP_DamReduc and 1 or PvP_DamReduc
    PvP_DamReduc = math.floor(PvP_DamReduc * 1000) / 1000
    PvP_DamReduc = 0.4 * (1 - math.sin(PvP_DamReduc * 3.14 / 2))
  else
    PvP_DamReduc = 0
  end
  DamReduc = DamReduc + PvP_DamReduc
  ReduceLv = CommonFun.calcSpikeLv(srcUser, targetUser)
  local SkillDamReduc = CommonFun.calcSkillDamReduc(srcUser, targetUser)
  local DamReduc2 = 1 - (1 + 0.009 * ReduceLv + DamSpike - DamReduc) * SkillDamReduc
  local skilllv = srcUser:GetLernedSkillLevel(306)
  if 5 < skilllv then
    DamReduc2 = 1 - (1 + 0.009 * ReduceLv + DamSpike - math.max(DamReduc - 0.06 * (skilllv - 5) - xinnian, 0))
  end
  if 0.9 <= DamReduc2 then
    DamReduc2 = 0.9
  end
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local Num1 = srcUser:GetRunePoint(120100)
  local RuneDamage = Num1 * 0.6
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42220) then
    BaseLvDamage = IBaseLv * 40
  end
  local a = 0
  local b = 0
  local c = 0
  local d = 0
  local Equip1 = srcUser:GetEquipedID(7)
  local Equip3 = srcUser:GetEquipedID(5)
  local Equip4 = srcUser:GetEquipedID(6)
  if Equip1 == 62508 or Equip1 == 162508 then
    a = 5
  end
  if Equip1 == 62540 or Equip1 == 162540 then
    a = 5
  end
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRing.id == 42089 or equipRing.id == 142089 then
    b = 2
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRingSD.id == 42089 or equipRingSD.id == 142089 then
    b = 2 * equipRingSD.quench_per / 100
  end
  if Equip3 == 44003 or Equip3 == 144003 then
    c = 1.5
  end
  if Equip4 == 44003 or Equip4 == 144003 then
    d = 1.5
  end
  local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
  if equipRing5.id == 44047 or equipRing5.id == 144047 then
    c = 2
  end
  local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
  if equipRingSD5.id == 44047 or equipRingSD5.id == 144047 then
    c = 2 * equipRingSD5.quench_per / 100
  end
  local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
  if equipRing6.id == 44047 or equipRing6.id == 144047 then
    d = 2
  end
  local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
  if equipRingSD6.id == 44047 or equipRingSD6.id == 144047 then
    d = 2 * equipRingSD6.quench_per / 100
  end
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local BaseAtk1 = Str * 4 + math.floor(Str * Str / 100) * 2 + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk1) * raceparam * bossparam * bossparam2
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local GemDam = 1
  if Sp < MaxSp * 0.3 then
    GemValue = srcUser:GetGemValue(122131)
    GemDam = 1 + GemValue / 100000
  end
  local potian = 1
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 3303 or skillID == 819 then
    local skilllv_potian = srcUser:GetLernedSkillLevel(3303)
    local skilllv_fuw = srcUser:GetLernedSkillLevel(819)
    local skilllv_lz = srcUser:GetLernedSkillLevel(3329)
    local Num_lz = srcUser:GetBuffLayer(100500)
    local lz = 1
    if 1 <= skilllv_lz then
      lz = 1 + Num_lz * skilllv_lz * 0.002
    end
    damChangePer = 4 * skilllv
    damChangePer1 = 5 * skilllv
    potian = (math.max(skilllv_potian, skilllv_fuw) * 0.05 + 0.5) * lz
  end
  local A = (((AtkFinal * (1 - DamReduc2) + Refine) * (damChangePer + Sp / 100 + RuneDamage + a + b + c + d) + 2500 + 500 * damChangePer1) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) * GemDam + BaseLvDamage) * potian
  if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(1010220) and srcUser:HasBuffID(1010250) then
    A = A * xinnian1
  end
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 78997001,
  "NameZh": "熊拳",
  "Level": 10,
  "Icon": "skill_306001",
  "Cost": 1,
  "PeakLevel": 5,
  "Desc": [
    {
      "id": 78997001,
      "params": [
        40,
        100,
        2500,
        500,
        50,
        30,
        5,
        300
      ]
    }
  ],
  "RollType": 1,
  "SkillHit": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 3,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 2,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 0,
    "type": 2
  },
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "damChangePer": 50,
      "damChangePer1": 50,
      "elementparam": 5,
      "type": 12202
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "AttackEffects": [
    {
      "curve": 1,
      "range": 0.1,
      "time": 1,
      "type": 2
    },
    {
      "direction": "forward",
      "distance": 1.5,
      "speed": 20,
      "type": 1
    }
  ],
  "Buff": {
    "self": [
      100725,
      100721,
      100722,
      100723
    ]
  },
  "Pvp_buff": {
    "self": [
      100725,
      100721,
      100722,
      100723
    ]
  },
  "CastAct": "reading",
  "AttackAct": [
    "attack"
  ],
  "E_Attack_On": 1,
  "SE_cast": "Common/Magic_cast",
  "SE_attack": "Skill/GuillotineFist",
  "description": {
    "chinesesimplified": "##78997001",
    "english": "##78997001",
    "german": "##78997001",
    "portuguese": "##78997001",
    "spanish": "##78997001"
  }
}