Level 1
##78900001
Skill #78900001
Deals high Fire DMG to the target and people around the target.
Level 1
##78900001
Formulas & functions
Formula source
function CommonFun.calcBuff_7991(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local skilllv_fs = srcUser:GetLernedSkillLevel(88)
local skilllv_xd = srcUser:GetLernedSkillLevel(1919)
local A = math.max(skilllv_fs, skilllv_xd) * 5
return A
endFormula source
function CommonFun.calcDamage_8038(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
if damChangePer1 == nil then
damChangePer1 = 0
end
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + damChangePer1
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 1)
{
"id": 78900001,
"NameZh": "破坏彗星",
"Level": 1,
"Icon": "skill_805001",
"Cost": 1,
"Desc": [
{
"id": 78900001,
"params": "_EmptyTable"
}
],
"RollType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 3,
"Target_EP": 2,
"Attack_EP": 3,
"Lead_Type": {
"CCT": 1,
"FCT": 0,
"type": 2
},
"Logic": "SkillPointRange",
"Logic_Param": {
"count": 1,
"interval": 1,
"isCountTrap": 1,
"no_select": 1,
"notcontroled": 1,
"range": 5,
"range_num": 12
},
"Damage": [
{
"damChangePer": 20,
"damChangePer1": 200000,
"elementparam": 4,
"type": 8038
}
],
"DamTime": {
"type": 1,
"value": 4
},
"Buff": {
"enemy": [
85140
]
},
"Pvp_buff": {
"enemy": [
85140
]
},
"CastAct": "reading",
"AttackAct": [
"use_magic"
],
"SE_cast": "Common/Magic_cast",
"description": {
"chinesesimplified": "##78900001",
"english": "##78900001",
"german": "##78900001",
"portuguese": "##78900001",
"spanish": "##78900001"
}
}