Skill #76001

Soul Strike

Level 10

##76000

CD 2s | Cost 1 | Attack

ID 76010

Level 9

##76000

CD 2s | Cost 1 | Attack

ID 76009

Level 8

##76000

CD 2s | Cost 1 | Attack

ID 76008

Level 7

##76000

CD 2s | Cost 1 | Attack

ID 76007

Level 6

##76000

CD 2s | Cost 1 | Attack

ID 76006

Level 5

##76000

CD 2s | Cost 1 | Attack

ID 76005

Level 4

##76000

CD 2s | Cost 1 | Attack

ID 76004

Level 3

##76000

CD 2s | Cost 1 | Attack

ID 76003

Level 2

##76000

CD 2s | Cost 1 | Attack

ID 76002

Level 1

##76000

CD 2s | Cost 1 | Attack

ID 76001

Formulas & functions

CommonFun links

Soul StrikeLv 1-10 | damage

Formula source

function CommonFun.calcDamage_2103(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local Num1 = srcUser:GetRunePoint(22018)
  local RuneRate = Num1 * 8
  local RuneDamage = Num1 * 0.1 + 1
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local enemy = srcUser:IsEnemy(targetUser)
  local race2 = targetUser.race
  if srcUser:HasBuffID(49320) and srcUser:HasBuffID(49325) then
  elseif srcUser:HasBuffID(49320) then
    race2 = 2
  end
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local damChangePer2 = damageParam.damChangePer2
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42110) then
    BaseLvDamage = IBaseLv * 15
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 + damChangePer2 + BaseLvDamage
  if CommonFun.IsInRate(RuneRate, srcUser:GetRandom()) then
    if race2 == 5 then
      return A * (1 + damChangePer1) * RuneDamage
    else
      return A * RuneDamage
    end
  elseif race2 == 5 then
    return A * (1 + damChangePer1)
  else
    return A
  end
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 76010,
  "NameZh": "圣灵召唤",
  "Level": 10,
  "Icon": "skill_76001",
  "Cost": 1,
  "Desc": [
    {
      "id": 76000,
      "params": [
        400,
        50
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "CD": 2,
  "SkillCost": {
    "sp": 19
  },
  "DelayCD": 3,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 0.5,
    "type": 2
  },
  "Logic": "SkillLockedTarget",
  "Logic_Param": {
    "emit": {
      "duration": 0.5,
      "effect": "SoulStrike,none",
      "single_fire": false,
      "type": 2
    }
  },
  "Damage": [
    {
      "damChangePer": 4,
      "damChangePer1": 0.5,
      "damChangePer2": 200,
      "elementparam": 5,
      "type": 2103
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 5
  },
  "CastAct": "reading",
  "AttackAct": [
    "use_magic"
  ],
  "SE_attack": "Skill/sfx_skill_mage_holyspirit_summon_ball_attack_05",
  "description": {
    "chinesesimplified": "##76000",
    "english": "##76000",
    "german": "##76000",
    "portuguese": "##76000",
    "spanish": "##76000"
  }
}