Skill #74440001

Demonic Fire

Level 1

##1120000

CD 3s | Cost 0 | Attack

ID 74440001

Formulas & functions

CommonFun links

Demonic FireLv 1-10 | buff | Buffs 116200

Formula source

-- Lua source unavailable --
Demonic FireLv 1-10 | buff | Buffs 116205

Formula source

function CommonFun.calcBuff_5000(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Value = srcUser:GetGemValue(a)
  local A = 0
  if Value ~= 0 then
    A = 100
  end
  return A
end
Demonic FireLv 1-10 | buff | Buffs 116204

Formula source

-- Lua source unavailable --
Demonic FireLv 1 | damage

Formula source

function CommonFun.calcDamage_8001(srcUser, targetUser, params, damageParam, logger)
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local MaxHp = targetUser:GetProperty("MaxHp")
  local A = MaxHp * damChangePer + damChangePer1
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 1)

{
  "id": 74440001,
  "NameZh": "疯狂火焰",
  "Level": 1,
  "Icon": "skill_1120001",
  "Cost": 0,
  "Desc": [
    {
      "id": 1120000,
      "params": [
        560,
        30,
        3
      ]
    }
  ],
  "RollType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 2,
  "Attack_EP": 3,
  "CD": 3,
  "Logic": "SkillPointRange",
  "Logic_Param": {
    "count": 40,
    "emit": {
      "effect": "Bomb_bottle",
      "single_fire": true,
      "speed": 30,
      "type": 1
    },
    "interval": 1,
    "isCountTrap": 1,
    "max_count": 3,
    "no_select": 1,
    "range": 3,
    "trap_effect": "CrazyFlame_buff1,LowRange_B"
  },
  "Damage": [
    {
      "damChangePer": 1,
      "damChangePer1": 0,
      "type": 8001
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      116200,
      116204
    ],
    "self": [
      116205
    ]
  },
  "Pvp_buff": {
    "enemy": [
      116200,
      116204
    ],
    "self": [
      116205
    ]
  },
  "CastAct": "reading",
  "AttackAct": [
    "throwing"
  ],
  "SE_attack": "Skill/Blew_attack",
  "description": {
    "chinesesimplified": "##1120000",
    "english": "##1120000",
    "german": "##1120000",
    "portuguese": "##1120000",
    "spanish": "##1120000"
  }
}