Skill #72120001

Lightning Storm

Deals a moderate amount of Wind Magic Damage once to enemy players within 7.5 meters.

Level 1

##72120001

Cost 0 | Attack

ID 72120001

Formulas & functions

CommonFun links

Lightning StormLv 1 | damage

Formula source

function CommonFun.calcDamage_2306(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local index = params.hitedIndex
  local Num1 = srcUser:GetRunePoint(24020)
  local Num2 = srcUser:GetRunePoint(223016)
  local RuneDamage = (Num1 + Num2) * 0.03 + 1.1
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local index_fs = srcUser:GetTargetNumLimit(1165)
  local index_xd = srcUser:GetTargetNumLimit(1913)
  if srcUser:HasBuffID(22000560) then
    index = math.max(index_fs, index_xd)
  end
  local JumpRatio = math.pow(RuneDamage, index)
  local DamGem = srcUser:GetGemValue(21011)
  local Fifth = 1
  if srcUser:HasBuffID(90004764) then
    Fifth = Fifth + 0.1
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * JumpRatio * (1 + DamGem / 100000) * Fifth
  if skillID == 75200 then
    RuneDamage = 1.1
    A = math.pow(RuneDamage, index) * damChangePer * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
  end
  if skillID == 79134 then
    local Hp = targetUser:GetProperty("Hp")
    local GetNpcID = targetUser:GetNpcID()
    if GetNpcID == 310001 or GetNpcID == 310002 or GetNpcID == 310008 or GetNpcID == 310009 or GetNpcID == 310011 or GetNpcID == 310012 or GetNpcID == 310018 or GetNpcID == 310019 then
      A = A + Hp * 0.02
    end
  end
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 1)

{
  "id": 72120001,
  "NameZh": "闪电风暴",
  "Level": 1,
  "Icon": "skill_1165001",
  "Cost": 0,
  "Desc": [
    {
      "id": 72120001,
      "params": "_EmptyTable"
    }
  ],
  "RollType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 7.5,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "Logic": "SkillLockedTarget",
  "Logic_Param": {
    "range": 6,
    "range_num": 4
  },
  "Damage": [
    {
      "damChangePer": 5,
      "elementparam": 1,
      "type": 2306
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "HitEffects": [
    {
      "duration": 1,
      "speffect": 13,
      "type": 2
    }
  ],
  "CastAct": "reading",
  "AttackAct": [
    "use_skill"
  ],
  "SE_cast": "Common/Magic_cast",
  "SE_attack": "Skill/ChainLight_attack",
  "SE_hit": "Skill/ChainLight_hit",
  "description": {
    "chinesesimplified": "##72120001",
    "english": "##72120001",
    "german": "##72120001",
    "portuguese": "##72120001",
    "spanish": "##72120001"
  }
}