Skill #71860001

Splash Attack

Level 1

##71860001

Cost 0 | Attack

ID 71860001

Formulas & functions

CommonFun links

Splash AttackLv 1 | damage

Formula source

function CommonFun.calcDamage_8031(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local MaxHp = srcUser:GetProperty("MaxHp")
  local Hp = srcUser:GetProperty("Hp")
  local HpPerRatio = 1
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 71850 and Hp < 0.8 * MaxHp then
    HpPerRatio = 2
  end
  if skillID == 71860 and Hp < 0.5 * MaxHp then
    HpPerRatio = 2
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * HpPerRatio
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 1)

{
  "id": 71860001,
  "NameZh": "溅射攻击",
  "Level": 1,
  "Icon": "skill_10000",
  "Cost": 0,
  "Desc": [
    {
      "id": 71860001,
      "params": "_EmptyTable"
    }
  ],
  "RollType": 1,
  "Launch_Type": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 2,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "Logic": "SkillLockedTarget",
  "Logic_Param": {
    "range": 3,
    "range_num": 8
  },
  "Damage": [
    {
      "damChangePer": 3,
      "type": 8031
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "AttackAct": [
    "attack"
  ],
  "description": {
    "chinesesimplified": "##71860001",
    "english": "##71860001",
    "german": "##71860001",
    "portuguese": "##71860001",
    "spanish": "##71860001"
  }
}