Level 5
Skill #70000001
Crash
After the cast, charges a certain distance forward and crashes enemies along the way, dealing damage and knocking them back.
Level 4
Level 3
Level 2
Level 1
Formulas & functions
CommonFun links
CrashLv 1-5 | damage
Formula source
function CommonFun.calcDamage_8000(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local BaseLv = targetUser.BaseLv
local WeaponType = srcUser:GetEquipedWeaponType()
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local Refine = srcUser:GetProperty("Refine")
local damChangePer = damageParam.damChangePer
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local AtkFinal = math.floor(BaseLv, BaseLv * 3) * damChangePer
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 + DamIncrease) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 5)
{
"id": 70000005,
"NameZh": "冲撞",
"Level": 5,
"Icon": "Poring_impact",
"NextID": 70000006,
"RollType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 4,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"CD": 5,
"Logic": "SkillLockedTarget",
"Damage": [
{
"damChangePer": 3.5,
"type": 8000
}
],
"DamTime": {
"type": 1,
"value": 2
},
"HitEffects": [
{
"direction": "back",
"distance": 5,
"speed": 10,
"type": 1
}
],
"AttackEffects": [
{
"direction": "forward",
"distance": 4,
"speed": 10,
"type": 1
}
],
"AttackAct": [
"attack"
]
}