Level 5
##481000
Skill #481001
Level 5
##481000
Level 4
##481000
Level 3
##481000
Level 2
##481000
Level 1
##481000
Formulas & functions
Formula source
-- Lua source unavailable --Formula source
function CommonFun.calcDamage_9204(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Hp2 = targetUser:GetProperty("Hp")
local MaxHp2 = targetUser:GetProperty("MaxHp")
local damChangePer = damageParam.damChangePer
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 481 then
local Num1 = srcUser:GetRunePoint(90060)
local RuneDamage1 = Num1 * 0.2 + 1
A = A * RuneDamage1
end
if skillID == 483 then
local Num2 = srcUser:GetRunePoint(90100)
local RuneDamage2 = Num2 * 0.1 + 1
A = A * RuneDamage2
end
if skillID == 487 and srcUser:HasBuffID(40672) then
A = A * 1.5
end
if A <= 1 then
return 1
end
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
endSkill JSON (Level 5)
{
"id": 481005,
"NameZh": "潜击",
"Level": 5,
"Icon": "skill_481001",
"Cost": 1,
"Desc": [
{
"id": 481000,
"params": [
300,
15,
15
]
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 1,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"CD": 5,
"SkillCost": {
"sp": 32
},
"DelayCD": 1.5,
"PreCondition": {
"1": {
"itemtype": 250,
"type": 2
},
"2": {
"AttrEffect": 17,
"type": 4
},
"both": 1
},
"Logic": "SkillSelfRange",
"Logic_Param": {
"range": 3,
"range_num": 8
},
"Damage": [
{
"damChangePer": 3,
"type": 9204
}
],
"DamTime": {
"type": 1,
"value": 2
},
"Buff": {
"enemy": [
106120,
106123
]
},
"Pvp_buff": {
"enemy": [
106120,
106123
]
},
"AttackAct": [
"use_skill"
],
"SE_attack": "Skill/Bash_Old",
"SE_hit": "Skill/skill_weapon_hidestab_hit",
"description": {
"chinesesimplified": "##481000",
"english": "##481000",
"german": "##481000",
"portuguese": "##481000",
"spanish": "##481000"
}
}