Skill #4620001

Kingdom Sword

Level 1

##4620000

CD 10s | Cost 1 | Attack

ID 4620001

Formulas & functions

CommonFun links

王国之剑Lv 1 | buff | Buffs 177910, 177912, 177940

Formula source

-- Lua source unavailable --
王国之剑Lv 1 | damage

Formula source

function CommonFun.calcDamage_8051(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  local WeaponType = srcUser:GetEquipedWeaponType()
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local MRefine = srcUser:GetProperty("MRefine")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam * bossparam * bossparam2
  local A = ((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
  if A <= 1 then
    A = 1
  end
  local enemy = srcUser:IsEnemy(targetUser)
  if enemy == false then
    return 0, CommonFun.DamageType.None
  end
  return A
end

Skill JSON (Level 1)

{
  "id": 4620001,
  "NameZh": "王国之剑",
  "Level": 1,
  "Icon": "skill_4620000",
  "Cost": 1,
  "Desc": [
    {
      "id": 4620000
    }
  ],
  "RollType": 1,
  "SkillHit": 1,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy|Friend",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 2,
  "CD": 10,
  "FixCD": 1,
  "Logic": "SkillForwardRect",
  "Logic_Param": {
    "distance": 6,
    "forward_offset": 0,
    "no_action": 1,
    "no_action_need_effect": 1,
    "no_skill_delay": 1,
    "range_num": 10,
    "special_type": "knight",
    "to_break": 1,
    "width": 3
  },
  "Damage": [
    {
      "damChangePer": 20,
      "elementparam": 5,
      "type": 8051
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      177920,
      177910,
      177912
    ],
    "friend": [
      177940,
      177994
    ],
    "self": [
      177940
    ],
    "team": [
      177940,
      177994
    ]
  },
  "Pvp_buff": {
    "enemy": [
      177920,
      177910,
      177912
    ],
    "friend": [
      177940
    ],
    "self": [
      177940
    ],
    "team": [
      177940
    ]
  },
  "AttackStatus": 1,
  "AttackAct": [
    "attack"
  ],
  "SE_attack": "Skill/sfx_skill_knight_magicwip_attack_01",
  "SE_hit": "Skill/ACMagicenergy",
  "SE_HitDelay": 0.34,
  "description": {
    "chinesesimplified": "##4620000",
    "english": "##4620000",
    "german": "##4620000",
    "portuguese": "##4620000",
    "spanish": "##4620000"
  }
}