Level 1
##43000
Skill #43001
Deals (Atk[8df936]%s%%[-]) Dmg to a target and reduces their Move Spd
Level 1
##43000
Formulas & functions
Formula source
function CommonFun.calcDamage_1101(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local skilllv_3 = srcUser:GetLernedSkillLevel(damageParam.skill3_id)
local damChangePer2 = damageParam.damChangePer2
local damChangePer3 = damageParam.damChangePer3
local damChangePer4 = damageParam.damChangePer4
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local AtkFinal = Atk * (1 + AtkPer)
local DefFinal = CommonFun.CalcDef(srcUser, targetUser) * (1 + DefPer2)
local div = AtkFinal + DefFinal * (1 - IgnoreDef)
div = div ~= 0 and div or 1
local skilllv_3_dam = 0
if skilllv_3 <= 5 then
skilllv_3_dam = skilllv_3 * 20
else
skilllv_3_dam = (skilllv_3 - 5) * Int + 100
end
local A = AtkFinal * AtkFinal / div * (1 - DamReduc2) * damChangePer2 * (1 + DamIncrease) * (1 - RefineDamReduc) + skilllv_1 * damChangePer3 + damChangePer4 + skilllv_3_dam
return A * raceparam * bodyparam * bossparam * elementparam
endSkill JSON (Level 1)
{
"id": 43001,
"Level": 1,
"Icon": "skill_10000",
"Cost": 0,
"Desc": [
{
"id": 43000,
"params": [
100
]
}
],
"RollType": 1,
"Launch_Type": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 2,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 2,
"CD": 0,
"Logic": "SkillLockedTarget",
"Damage": [
{
"damChangePer1": 0,
"damChangePer2": 1,
"damChangePer3": 0,
"damChangePer4": 0,
"skill1_id": 33,
"skillid_2": 34,
"skillid_3": 29,
"type": 1101
}
],
"DamTime": {
"type": 1,
"value": 1
},
"AttackAct": [
"attack"
],
"SE_attack": "Skill/Spear_attack",
"description": {
"chinesesimplified": "##43000",
"english": "##43000",
"german": "##43000",
"portuguese": "##43000",
"spanish": "##43000"
}
}