Skill #43001

Deals (Atk[8df936]%s%%[-]) Dmg to a target and reduces their Move Spd

Level 1

##43000

CD 0s | Cost 0 | Attack

ID 43001

Formulas & functions

CommonFun links

43001Lv 1 | damage

Formula source

function CommonFun.calcDamage_1101(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local skilllv_3 = srcUser:GetLernedSkillLevel(damageParam.skill3_id)
  local damChangePer2 = damageParam.damChangePer2
  local damChangePer3 = damageParam.damChangePer3
  local damChangePer4 = damageParam.damChangePer4
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local AtkFinal = Atk * (1 + AtkPer)
  local DefFinal = CommonFun.CalcDef(srcUser, targetUser) * (1 + DefPer2)
  local div = AtkFinal + DefFinal * (1 - IgnoreDef)
  div = div ~= 0 and div or 1
  local skilllv_3_dam = 0
  if skilllv_3 <= 5 then
    skilllv_3_dam = skilllv_3 * 20
  else
    skilllv_3_dam = (skilllv_3 - 5) * Int + 100
  end
  local A = AtkFinal * AtkFinal / div * (1 - DamReduc2) * damChangePer2 * (1 + DamIncrease) * (1 - RefineDamReduc) + skilllv_1 * damChangePer3 + damChangePer4 + skilllv_3_dam
  return A * raceparam * bodyparam * bossparam * elementparam
end

Skill JSON (Level 1)

{
  "id": 43001,
  "Level": 1,
  "Icon": "skill_10000",
  "Cost": 0,
  "Desc": [
    {
      "id": 43000,
      "params": [
        100
      ]
    }
  ],
  "RollType": 1,
  "Launch_Type": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 2,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 2,
  "CD": 0,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "damChangePer1": 0,
      "damChangePer2": 1,
      "damChangePer3": 0,
      "damChangePer4": 0,
      "skill1_id": 33,
      "skillid_2": 34,
      "skillid_3": 29,
      "type": 1101
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "AttackAct": [
    "attack"
  ],
  "SE_attack": "Skill/Spear_attack",
  "description": {
    "chinesesimplified": "##43000",
    "english": "##43000",
    "german": "##43000",
    "portuguese": "##43000",
    "spanish": "##43000"
  }
}