Level 10
##4210000
Skill #4210001
Level 10
##4210000
Level 9
##4210000
Level 8
##4210000
Level 7
##4210000
Level 6
##4210000
Level 5
##4210000
Level 4
##4210000
Level 3
##4210000
Level 2
##4210000
Level 1
##4210000
Formulas & functions
Formula source
function CommonFun.calcBuff_8160(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local A = b
if srcUser:HasBuffID(a) then
A = c
end
return A
endFormula source
function CommonFun.calcDamage_9205(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Hp2 = targetUser:GetProperty("Hp")
local MaxHp2 = targetUser:GetProperty("MaxHp")
local damChangePer = damageParam.damChangePer
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Num1 = srcUser:GetRunePoint(90080)
local RuneDamage = Num1 * 0.08 + 1
local kerd = 1
if srcUser:HasBuffID(40672) then
kerd = 1.5
end
local yake2 = 1
if srcUser:HasBuffID(90002160) then
yake2 = 1.15
end
local RefineLv = srcUser:GetEquipedRefineLv(7)
local Weapon = srcUser:GetEquipedID(7)
local targetRace = targetUser.race
if srcUser:HasBuffID(49320) and srcUser:HasBuffID(49325) then
elseif srcUser:HasBuffID(49320) then
targetRace = 2
end
local Hand = 1
if targetRace == 2 and (Weapon == 40744 or Weapon == 140744 or Weapon == 40745 or Weapon == 140745) then
if 10 <= RefineLv and RefineLv < 15 then
Hand = 1.05
elseif 15 <= RefineLv then
Hand = 1.15
end
end
if targetRace == 2 and srcUser:HasBuffID(90002161) and 5 <= RefineLv then
Hand = Hand + 0.05
end
if srcUser:HasBuffID(22920) then
yake2 = 1.15 + RefineLv * 0.01
end
if targetRace == 2 and srcUser:HasBuffID(22920) then
if 5 <= RefineLv and RefineLv < 10 then
Hand = Hand + 0.05
elseif 10 <= RefineLv and RefineLv < 15 then
Hand = Hand + 0.05 + 0.05
elseif 15 <= RefineLv then
Hand = Hand + 0.05 + 0.05 + 0.1
end
end
local yake = 0
if targetRace == 2 and srcUser:HasBuffID(24380) and (srcUser:HasBuffID(40690) or srcUser:HasBuffID(22920)) then
yake = 0.5
end
if targetRace == 2 and srcUser:HasBuffID(42490) and (srcUser:HasBuffID(40690) or srcUser:HasBuffID(22920)) then
yake = 0.5
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingSD.id ~= 0 and targetRace == 2 and srcUser:HasBuffLayer(42490, EBUFFERLAYER_SHADOW) and (srcUser:HasBuffID(40690) or srcUser:HasBuffID(22920)) then
yake = 0.5
end
local Enemy = 1
local skilllv_1 = srcUser:GetLernedSkillLevel(1145)
if 0 < skilllv_1 and 1 >= srcUser:GetRangeEnemy(3) then
Enemy = 1 + skilllv_1 * 0.03
if srcUser:HasBuffID(20910080) then
DefReduc = 1
RefineDamReduc = 0
end
end
local GemValue = srcUser:GetGemValue(91041)
local GemDam = 1 + GemValue / 100000
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local yx = 1
if skillID == 4210 then
local skilllv_bc = srcUser:GetLernedSkillLevel(480)
local skilllv_yx = srcUser:GetLernedSkillLevel(4210)
damChangePer = skilllv_bc * 0.6 + 3
local skilllv_xjn = srcUser:GetLernedSkillLevel(4224)
local ShadowNum = srcUser:GetPetCount("ShadowNpc")
yx = (1 + skilllv_yx * 0.05) * (1 + skilllv_xjn * 0.05 * ShadowNum)
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + yake) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) * RuneDamage - Vit2 * (1 + VitPer2)) * kerd * Hand * Enemy * yake2 * GemDam * yx
if A <= 1 then
return 1
end
local Hiding = srcUser:GetProperty("Hiding")
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 and (Hiding == 1 or bits[CommonFun.AttrEffect.HideStrengthEffect] == 1) then
return A * 1.5 * 2
elseif Hiding == 1 or bits[CommonFun.AttrEffect.HideStrengthEffect] == 1 then
return A * 2
elseif bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
endSkill JSON (Level 10)
{
"id": 4210010,
"NameZh": "æ»äº¡æ½œè¡Œ",
"Level": 10,
"Icon": "skill_4210001",
"Cost": 1,
"Desc": [
{
"id": 4210000,
"params": [
150
]
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "ShadowAttack",
"Camps": "Enemy",
"Launch_Range": 7,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"CD": 3,
"SkillCost": {
"sp": 60
},
"DelayCD": 1,
"PreCondition": [
{
"itemtype": 250,
"type": 2
}
],
"AutoCondition_Groove": 1,
"Logic": "SkillLockedTarget",
"Logic_Param": {
"pre_attack": {
"acceleration": 20,
"action": "attack",
"effect": "Eff_ShadowDancing_atk,none",
"initSpeed": 30,
"no_track": 1,
"speedLimit": 60,
"type": 4
}
},
"Damage": [
{
"damChangePer": 0,
"type": 9205
}
],
"DamTime": {
"type": 1,
"value": 2
},
"Buff": {
"enemy": [
90004935
],
"self": [
90004936
]
},
"Pvp_buff": {
"enemy": [
90004935
],
"self": [
90004936
]
},
"AttackAct": [
"use_skill"
],
"SE_attack": "Skill/Phantom_luanwu",
"ItemCost": [
{
"count": 2100,
"id": 12903
}
],
"ExtraMaxLevel": 1,
"description": {
"chinesesimplified": "##4210000",
"english": "##4210000",
"german": "##4210000",
"portuguese": "##4210000",
"spanish": "##4210000"
}
}