Skill #411001

Acid Terror

Level 20

##411000

Cost 1 | Attack

ID 411020

Level 19

##411000

Cost 1 | Attack

ID 411019

Level 18

##411000

Cost 1 | Attack

ID 411018

Level 17

##411000

Cost 1 | Attack

ID 411017

Level 16

##411000

Cost 1 | Attack

ID 411016

Level 15

##411000

Cost 1 | Attack

ID 411015

Level 14

##411000

Cost 1 | Attack

ID 411014

Level 13

##411000

Cost 1 | Attack

ID 411013

Level 12

##411000

Cost 1 | Attack

ID 411012

Level 11

##411000

Cost 1 | Attack

ID 411011

Level 10

##411000

Cost 1 | Attack

ID 411010

Level 9

##411000

Cost 1 | Attack

ID 411009

Level 8

##411000

Cost 1 | Attack

ID 411008

Level 7

##411000

Cost 1 | Attack

ID 411007

Level 6

##411000

Cost 1 | Attack

ID 411006

Level 5

##411000

Cost 1 | Attack

ID 411005

Level 4

##411000

Cost 1 | Attack

ID 411004

Level 3

##411000

Cost 1 | Attack

ID 411003

Level 2

##411000

Cost 1 | Attack

ID 411002

Level 1

##411000

Cost 1 | Attack

ID 411001

Formulas & functions

CommonFun links

Acid TerrorLv 1-20 | buff | Buffs 104030

Formula source

-- Lua source unavailable --
Acid TerrorLv 1-20 | buff | Buffs 104110

Formula source

function CommonFun.calcBuff_2420(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local n, m = 0, 0
  if targetUser:GetNpcID() == 0 then
    n = 1
  end
  if targetUser:GetNpcID() ~= 0 and targetUser.boss == false and targetUser.mini == false then
    m = 1
  end
  local A = a * n + b * m
  return A
end
Acid TerrorLv 1-20 | buff | Buffs 90004475

Formula source

function CommonFun.calcBuff_2451(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local skill = srcUser:GetLernedSkillLevel(411)
  local skilllv_1 = srcUser:GetLernedSkillLevel(432)
  local skilllv_2 = srcUser:GetLernedSkillLevel(463)
  local Luk = srcUser:GetProperty("Luk")
  local Dex = srcUser:GetProperty("Dex")
  local Rate = skill
  local effect = 0
  if 0 < skilllv_1 and skilllv_1 <= 10 then
    effect = 10 + 5 * skilllv_1
  elseif 10 < skilllv_1 then
    effect = 60 + (skilllv_1 - 10) * 2
  end
  Rate = skill + math.min(effect, (Luk + Dex) / 5)
  local Weapon = srcUser:GetEquipedID(7)
  if Weapon == 41545 or Weapon == 141545 or Weapon == 41567 or Weapon == 141567 then
    Rate = Rate + 5
  end
  if srcUser:HasBuffID(53370) then
    Rate = Rate + 5
  end
  local A = 0
  if srcUser:HasBuffID(90004474) then
    A = Rate
  end
  return A
end
Acid TerrorLv 1-20 | buff | Buffs 129510

Formula source

-- Lua source unavailable --
Acid TerrorLv 1-20 | damage

Formula source

function CommonFun.calcDamage_13203(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local Num1 = srcUser:GetRunePoint(130160)
  local RuneDamage1 = Num1 * 0.05
  local Num2 = srcUser:GetRunePoint(130170)
  local RuneDamage2 = 0
  if srcUser:IsBeingPresent(600010) == true then
    RuneDamage2 = Num2 * 0.03
  end
  local aerde1 = 1
  local weaponRefineLv = srcUser:GetEquipedRefineLv(7)
  if srcUser:HasBuffID(40610) or srcUser:HasBuffID(42000) then
    aerde1 = weaponRefineLv * 0.02 + 1
  end
  local Int8 = srcUser:GetProperty("Int")
  local Str8 = srcUser:GetProperty("Str")
  local Vit8 = srcUser:GetProperty("Vit")
  if srcUser:HasBuffID(90001883) and 119 <= Int8 and 119 <= Str8 then
    aerde1 = aerde1 + 0.05
  end
  if srcUser:HasBuffID(42000) and 119 <= Int8 and 119 <= Str8 then
    aerde1 = aerde1 + 0.05
  end
  local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer + (MAtkFinal * DefReduc * (1 - DamReduc2) + MRefine) * damChangePer1) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * (1 + RuneDamage1 + RuneDamage2) * aerde1
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 20)

{
  "id": 411020,
  "NameZh": "强酸攻击",
  "Level": 20,
  "Icon": "skill_411001",
  "Cost": 1,
  "PeakLevel": 10,
  "Desc": [
    {
      "id": 411000,
      "params": [
        1130,
        850,
        25,
        20
      ]
    }
  ],
  "RollType": 1,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 2,
  "Attack_EP": 3,
  "SkillCost": {
    "1": {
      "itemID": 12557,
      "num": 1
    },
    "sp": 40
  },
  "DelayCD": 2,
  "Lead_Type": {
    "CCT": 0.5,
    "FCT": 1,
    "type": 2
  },
  "Logic": "SkillLockedTarget",
  "Logic_Param": {
    "emit": {
      "effect": "AcidTerror",
      "speed": 30,
      "type": 1
    }
  },
  "Damage": [
    {
      "damChangePer": 11.3,
      "damChangePer1": 8.5,
      "type": 13203
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      104030,
      104110,
      129510,
      90004475
    ]
  },
  "Pvp_buff": {
    "enemy": [
      104030,
      104110,
      129510,
      90004475
    ]
  },
  "CastAct": "reading",
  "AttackAct": [
    "throwing"
  ],
  "description": {
    "chinesesimplified": "##411000",
    "english": "##411000",
    "german": "##411000",
    "portuguese": "##411000",
    "spanish": "##411000"
  }
}