Level 5
##4107000
Skill #4107001
Level 5
##4107000
Level 4
##4107000
Level 3
##4107000
Level 2
##4107000
Level 1
##4107000
Formulas & functions
Formula source
function CommonFun.calcBuff_100(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local SilenceAtk = srcUser:GetProperty("SilenceAtk")
local SilenceDef2 = targetUser:GetProperty("SilenceDef")
local SlienceDam = 1 + SilenceAtk - SilenceDef2
if SlienceDam <= 0 then
SlienceDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * SlienceDam * StateDam * CommonFun.calcAttrSilenceRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
function CommonFun.calcDamage_15101(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) + damChangePer1 - Vit2 * (1 + VitPer2)
local Agi = srcUser:GetProperty("Agi")
local CriRate = math.min(Agi / 3 + 5, 100)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 4107 then
CriRate = 0
end
local shadow = 1
if srcUser:GetTempSkillSlaveID() == 806612 then
local GemNew = srcUser:GetGemValue(153142)
shadow = 1 + GemNew / 100000
end
if A <= 1 then
return 1
end
if CommonFun.IsInRate(CriRate, srcUser:GetRandom()) then
return A * 1.5 * shadow, CommonFun.DamageType.Crit
end
return A * shadow
endSkill JSON (Level 5)
{
"id": 4107005,
"NameZh": "恶喵咆哮",
"Level": 5,
"Icon": "skill_4107001",
"Cost": 1,
"Desc": [
{
"id": 4107000,
"params": [
2400,
100
]
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 6,
"Target_EP": 3,
"Attack_EP": 1,
"CD": 8,
"SkillCost": {
"sp": 50
},
"DelayCD": 2,
"Lead_Type": {
"CCT": 0,
"FCT": 4,
"type": 2
},
"Logic": "SkillDirectionRect",
"Logic_Param": {
"distance": 10,
"forward_offset": 0,
"point_effect": "Eff_Doram_Boar_buff",
"range_num": 10,
"width": 4
},
"Damage": [
{
"damChangePer": 24,
"damChangePer1": 0,
"type": 15101
}
],
"DamTime": {
"type": 1,
"value": 1
},
"HitEffects": [
{
"direction": "back",
"distance": 2,
"speed": 10,
"type": 1
}
],
"Buff": {
"enemy": [
131591
],
"nearest": {
"enemy": [
131590
]
}
},
"Pvp_buff": {
"enemy": [
131591
],
"nearest": {
"enemy": [
131590
]
}
},
"CastAct": "skill_ready",
"AttackAct": [
"use_skill"
],
"SE_attack": "Skill/Whisperer_emaopaoxiao",
"ItemCost": [
{
"count": 1020,
"id": 12903
}
],
"ExtraMaxLevel": 0,
"PointAct": "reading",
"description": {
"chinesesimplified": "##4107000",
"english": "##4107000",
"german": "##4107000",
"portuguese": "##4107000",
"spanish": "##4107000"
}
}