Level 1
##40032000
Skill #40032001
Level 1
##40032000
Formulas & functions
Formula source
function CommonFun.calcDamage_8021(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local BaseLv = targetUser.BaseLv
local WeaponType = srcUser:GetEquipedWeaponType()
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local Refine = srcUser:GetProperty("Refine")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local AtkFinal = math.random(BaseLv * 10, BaseLv * 16) * damChangePer + math.random(500, 1500) * damChangePer1
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if targetUser:GetNpcID() ~= 56008 and targetUser:GetNpcID() ~= 56009 and skillID == 40032 then
AtkFinal = 0
end
if targetUser:GetNpcID() ~= 56010 and targetUser:GetNpcID() ~= 56011 and skillID == 40034 then
AtkFinal = 0
end
if targetUser:GetNpcID() ~= 56012 and targetUser:GetNpcID() ~= 56013 and skillID == 40036 then
AtkFinal = 0
end
local A = AtkFinal
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 1)
{
"id": 40032001,
"NameZh": "致命打击",
"Level": 1,
"Icon": "skill_12001",
"Desc": [
{
"id": 40032000,
"params": [
500
]
}
],
"RollType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"CD": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"damChangePer": 5,
"damChangePer1": 2,
"type": 8021
}
],
"DamTime": {
"type": 1,
"value": 3
},
"AttackAct": [
"use_skill"
],
"SE_attack": "Skill/Book_fire",
"SE_hit": "Skill/FireWall_hit",
"description": {
"chinesesimplified": "##40032000",
"english": "##40032000",
"german": "##40032000",
"portuguese": "##40032000",
"spanish": "##40032000"
}
}