Level 10
##4000000
Skill #4000001
Shoot a stunning arrow at a random enemy. Deals DMG and stuns enemies on the path.
Level 10
##4000000
Level 9
##4000000
Level 8
##4000000
Level 7
##4000000
Level 6
##4000000
Level 5
##4000000
Level 4
##4000000
Level 3
##4000000
Level 2
##4000000
Level 1
##4000000
Formulas & functions
Formula source
function CommonFun.calcBuff_110(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local FreezeAtk = srcUser:GetProperty("FreezeAtk")
local FreezeDef2 = targetUser:GetProperty("FreezeDef")
local FreezeDam = 1 + FreezeAtk - FreezeDef2
if FreezeDam <= 0 then
FreezeDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * FreezeDam * StateDam * CommonFun.calcAttrFreezeRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
function CommonFun.calcDamage_4501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 10)
{
"id": 4000010,
"NameZh": "极寒星核",
"Level": 10,
"Icon": "skill_4000001",
"Cost": 1,
"Desc": [
{
"id": 4000000,
"params": [
2800,
100
]
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 5,
"Fire_EP": 6,
"Target_EP": 3,
"Attack_EP": 2,
"CD": 3,
"SkillCost": {
"sp": 90
},
"StrengthenCost": [
{
"num": 1,
"type": 1
}
],
"DelayCD": 1.5,
"PreCondition": [
{
"itemtype": 210,
"type": 2
}
],
"Lead_Type": {
"CCT": 0,
"FCT": 8,
"type": 2
},
"Logic": "SkillDirectionRect",
"Logic_Param": {
"distance": 12,
"forward_offset": 0,
"point_effect": "Eff_Doram_Boar_buff",
"range_num": 10,
"width": 3
},
"Damage": [
{
"damChangePer": 28,
"type": 4501
}
],
"DamTime": {
"type": 1,
"value": 2
},
"Buff": {
"enemy": [
131000
]
},
"Pvp_buff": {
"enemy": [
131000
]
},
"AttackAct": [
"use_skill"
],
"SE_cast": "Common/Magic_cast",
"SE_attack": "Skill/Hunter_jihanxinhe",
"ItemCost": [
{
"count": 1580,
"id": 12903
}
],
"ExtraMaxLevel": 1,
"PointAct": "reading",
"description": {
"chinesesimplified": "##4000000",
"english": "##4000000",
"german": "##4000000",
"portuguese": "##4000000",
"spanish": "##4000000"
}
}