Skill #4000001

Extreme Cold Star Core

Shoot a stunning arrow at a random enemy. Deals DMG and stuns enemies on the path.

Level 10

##4000000

CD 3s | Cost 1 | Attack

ID 4000010

Level 9

##4000000

CD 3s | Cost 1 | Attack

ID 4000009

Level 8

##4000000

CD 3s | Cost 1 | Attack

ID 4000008

Level 7

##4000000

CD 3s | Cost 1 | Attack

ID 4000007

Level 6

##4000000

CD 3s | Cost 1 | Attack

ID 4000006

Level 5

##4000000

CD 3s | Cost 1 | Attack

ID 4000005

Level 4

##4000000

CD 3s | Cost 1 | Attack

ID 4000004

Level 3

##4000000

CD 3s | Cost 1 | Attack

ID 4000003

Level 2

##4000000

CD 3s | Cost 1 | Attack

ID 4000002

Level 1

##4000000

CD 3s | Cost 1 | Attack

ID 4000001

Formulas & functions

CommonFun links

Extreme Cold Star CoreLv 1-10 | buff | Buffs 131000

Formula source

function CommonFun.calcBuff_110(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local FreezeAtk = srcUser:GetProperty("FreezeAtk")
  local FreezeDef2 = targetUser:GetProperty("FreezeDef")
  local FreezeDam = 1 + FreezeAtk - FreezeDef2
  if FreezeDam <= 0 then
    FreezeDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * FreezeDam * StateDam * CommonFun.calcAttrFreezeRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
Extreme Cold Star CoreLv 1-10 | damage

Formula source

function CommonFun.calcDamage_4501(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = targetUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 4000010,
  "NameZh": "极寒星核",
  "Level": 10,
  "Icon": "skill_4000001",
  "Cost": 1,
  "Desc": [
    {
      "id": 4000000,
      "params": [
        2800,
        100
      ]
    }
  ],
  "RollType": 1,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 5,
  "Fire_EP": 6,
  "Target_EP": 3,
  "Attack_EP": 2,
  "CD": 3,
  "SkillCost": {
    "sp": 90
  },
  "StrengthenCost": [
    {
      "num": 1,
      "type": 1
    }
  ],
  "DelayCD": 1.5,
  "PreCondition": [
    {
      "itemtype": 210,
      "type": 2
    }
  ],
  "Lead_Type": {
    "CCT": 0,
    "FCT": 8,
    "type": 2
  },
  "Logic": "SkillDirectionRect",
  "Logic_Param": {
    "distance": 12,
    "forward_offset": 0,
    "point_effect": "Eff_Doram_Boar_buff",
    "range_num": 10,
    "width": 3
  },
  "Damage": [
    {
      "damChangePer": 28,
      "type": 4501
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "Buff": {
    "enemy": [
      131000
    ]
  },
  "Pvp_buff": {
    "enemy": [
      131000
    ]
  },
  "AttackAct": [
    "use_skill"
  ],
  "SE_cast": "Common/Magic_cast",
  "SE_attack": "Skill/Hunter_jihanxinhe",
  "ItemCost": [
    {
      "count": 1580,
      "id": 12903
    }
  ],
  "ExtraMaxLevel": 1,
  "PointAct": "reading",
  "description": {
    "chinesesimplified": "##4000000",
    "english": "##4000000",
    "german": "##4000000",
    "portuguese": "##4000000",
    "spanish": "##4000000"
  }
}