Level 10
##38000
Skill #38001
Level 10
##38000
Level 9
##38000
Level 8
##38000
Level 7
##38000
Level 6
##38000
Level 5
##38000
Level 4
##38000
Level 3
##38000
Level 2
##38000
Level 1
##38000
Formulas & functions
Formula source
function CommonFun.calcDamage_20(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 380 or skillID == 383 or skillID == 384 then
AtkPer = 0
end
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 10)
{
"id": 38010,
"NameZh": "龙之吐息-水(删除)",
"Level": 10,
"Icon": "skill_37001",
"Cost": 1,
"Desc": [
{
"id": 38000,
"params": [
23
]
}
],
"RollType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 4,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"CD": 10,
"SkillCost": {
"sp": 50
},
"DelayCD": 4,
"Lead_Type": {
"ReadyTime": 1,
"type": 1
},
"Logic": "SkillPointRange",
"Logic_Param": {
"effect": "DragonBreath_fire",
"range": 4
},
"Damage": [
{
"damChangePer": 1.5,
"type": 20
}
],
"DamTime": {
"type": 1,
"value": 5
},
"CastAct": "skill_ready",
"AttackAct": [
"use_skill"
],
"SE_cast": "Common/Magic_cast",
"SE_attack": "Skill/Spear_attack",
"SE_hit": "Skill/Spear_hit",
"description": {
"chinesesimplified": "##38000",
"english": "##38000",
"german": "##38000",
"portuguese": "##38000",
"spanish": "##38000"
}
}