Level 10
##2706000
Skill #2706001
Level 10
##2706000
Level 9
##2706000
Level 8
##2706000
Level 7
##2706000
Level 6
##2706000
Level 5
##2706000
Level 4
##2706000
Level 3
##2706000
Level 2
##2706000
Level 1
##2706000
Formulas & functions
Formula source
function CommonFun.calcBuff_185(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local BleedAtk = srcUser:GetProperty("BleedAtk")
local BleedDef2 = targetUser:GetProperty("BleedDef")
local BleedDam = 1 + BleedAtk - BleedDef2
if BleedDam <= 0 then
BleedDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * BleedDam * StateDam * CommonFun.calcAttrBlindRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
-- Lua source unavailable --Formula source
function CommonFun.calcDamage_67501(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if damageParam.elementparam == 10 then
local skilllv_ds = srcUser:GetLernedSkillLevel(2713)
damChangePer = skilllv_ds
end
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
if skillID == 2718 then
local Num = srcUser:GetBuffLayer(137570)
local count = params.hitedCount
if count == 1 then
A = A * (1 + Num * 0.5)
end
end
if skillID == 2706 then
local GemValue = srcUser:GetGemValue(207141)
A = A * (1 + GemValue / 100000)
end
if A <= 1 then
return 1
end
if srcUser:HasBuffID(137540) then
local skilllv_an = srcUser:GetLernedSkillLevel(2704)
return A * (1 + skilllv_an * 0.2), CommonFun.DamageType.Crit
end
return A
endSkill JSON (Level 10)
{
"id": 2706010,
"NameZh": "深渊之枪",
"Level": 10,
"Icon": "skill_2706001",
"Cost": 1,
"Desc": [
{
"id": 2706000,
"params": [
1000,
100
]
}
],
"RollType": 2,
"DamageType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 7,
"Fire_EP": 3,
"Target_EP": 2,
"Attack_EP": 2,
"CD": 1,
"SkillCost": {
"sp": 81
},
"DelayCD": 1,
"Lead_Type": {
"CCT": 0,
"FCT": 4.5,
"type": 2
},
"Logic": "SkillPointRange",
"Logic_Param": {
"count": 1,
"effect": "sfx_magicsnake_yq_hit_prf,LowRange_B2",
"interval": 1,
"isCountTrap": 1,
"loop": false,
"no_select": 1,
"range": 3,
"range_num": 10
},
"Damage": [
{
"damChangePer": 10,
"elementparam": 2,
"type": 67501
},
{
"damChangePer": 0,
"elementparam": 10,
"type": 67501
}
],
"DamTime": {
"type": 1,
"value": 1
},
"Buff": {
"enemy": [
137530,
137531,
137610
]
},
"Pvp_buff": {
"enemy": [
137530,
137531,
137610
]
},
"CastAct": "reading",
"AttackAct": [
"use_skill4"
],
"SE_attack": "Skill/skill_hero_snake_stoneattack_attack_01",
"SE_hit": "Skill/skill_hero_snake_stoneattack_hit_01",
"FashionAttackAct": "use_skill16",
"description": {
"chinesesimplified": "##2706000",
"english": "##2706000",
"german": "##2706000",
"portuguese": "##2706000",
"spanish": "##2706000"
}
}