Skill #2705001

Invasion

Level 10

##2705000

CD 3s | Cost 1 | Attack

ID 2705010

Level 9

##2705000

CD 3s | Cost 1 | Attack

ID 2705009

Level 8

##2705000

CD 3s | Cost 1 | Attack

ID 2705008

Level 7

##2705000

CD 3s | Cost 1 | Attack

ID 2705007

Level 6

##2705000

CD 3s | Cost 1 | Attack

ID 2705006

Level 5

##2705000

CD 3s | Cost 1 | Attack

ID 2705005

Level 4

##2705000

CD 3s | Cost 1 | Attack

ID 2705004

Level 3

##2705000

CD 3s | Cost 1 | Attack

ID 2705003

Level 2

##2705000

CD 3s | Cost 1 | Attack

ID 2705002

Level 1

##2705000

CD 3s | Cost 1 | Attack

ID 2705001

Formulas & functions

CommonFun links

侵袭Lv 1-10 | buff | Buffs 137660

Formula source

function CommonFun.calcBuff_5010(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Value = srcUser:GetGemValue(c)
  local A = lv * a + b + Value / 1000
  return A
end
侵袭Lv 1-10 | buff | Buffs 137610

Formula source

-- Lua source unavailable --
侵袭Lv 1-10 | damage

Formula source

function CommonFun.calcDamage_67501(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if damageParam.elementparam == 10 then
    local skilllv_ds = srcUser:GetLernedSkillLevel(2713)
    damChangePer = skilllv_ds
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
  if skillID == 2718 then
    local Num = srcUser:GetBuffLayer(137570)
    local count = params.hitedCount
    if count == 1 then
      A = A * (1 + Num * 0.5)
    end
  end
  if skillID == 2706 then
    local GemValue = srcUser:GetGemValue(207141)
    A = A * (1 + GemValue / 100000)
  end
  if A <= 1 then
    return 1
  end
  if srcUser:HasBuffID(137540) then
    local skilllv_an = srcUser:GetLernedSkillLevel(2704)
    return A * (1 + skilllv_an * 0.2), CommonFun.DamageType.Crit
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 2705010,
  "NameZh": "侵袭",
  "Level": 10,
  "Icon": "skill_2705001",
  "Cost": 1,
  "Desc": [
    {
      "id": 2705000,
      "params": [
        2400
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 6,
  "Target_EP": 2,
  "Attack_EP": 2,
  "CD": 3,
  "SkillCost": {
    "sp": 192
  },
  "DelayCD": 1,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 6,
    "type": 2
  },
  "Logic": "SkillTargetRect",
  "Logic_Param": {
    "buff_skill_effect": 1,
    "distance": 10,
    "forward_offset": 0,
    "no_select": 1,
    "range_num": 10,
    "width": 3
  },
  "Damage": [
    {
      "damChangePer": 24,
      "elementparam": 2,
      "type": 67501
    },
    {
      "damChangePer": 0,
      "elementparam": 10,
      "type": 67501
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "Buff": {
    "enemy": [
      137610,
      137660
    ]
  },
  "Pvp_buff": {
    "enemy": [
      137610,
      137660
    ]
  },
  "CastAct": "reading",
  "AttackAct": [
    "use_skill4"
  ],
  "SE_attack": "Skill/skill_hero_snake_shockwave_attack_01",
  "SE_hit": "Skill/skill_hero_snake_shockwave_hit_01",
  "FashionAttackAct": "use_skill16",
  "description": {
    "chinesesimplified": "##2705000",
    "english": "##2705000",
    "german": "##2705000",
    "portuguese": "##2705000",
    "spanish": "##2705000"
  }
}