Skill #2653001

Anvil Toss

Level 10

##2653000

CD 7s | Cost 1 | Attack

ID 2653010

Level 9

##2653000

CD 7s | Cost 1 | Attack

ID 2653009

Level 8

##2653000

CD 7s | Cost 1 | Attack

ID 2653008

Level 7

##2653000

CD 7s | Cost 1 | Attack

ID 2653007

Level 6

##2653000

CD 7s | Cost 1 | Attack

ID 2653006

Level 5

##2653000

CD 7s | Cost 1 | Attack

ID 2653005

Level 4

##2653000

CD 7s | Cost 1 | Attack

ID 2653004

Level 3

##2653000

CD 7s | Cost 1 | Attack

ID 2653003

Level 2

##2653000

CD 7s | Cost 1 | Attack

ID 2653002

Level 1

##2653000

CD 7s | Cost 1 | Attack

ID 2653001

Formulas & functions

CommonFun links

炙热飞砧Lv 1-10 | buff | Buffs 137272

Formula source

function CommonFun.calcBuff_2421(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local m = 0
  if targetUser:GetNpcID() ~= 0 then
    m = 1
  end
  local A = a * m
  return A
end
炙热飞砧Lv 1-10 | buff | Buffs 137290

Formula source

-- Lua source unavailable --
炙热飞砧Lv 1-10 | buff | Buffs 137270

Formula source

function CommonFun.calcBuff_8120(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Luk1 = srcUser:GetProperty("Luk")
  local Luk2 = targetUser:GetProperty("Luk")
  local A = math.max((Luk1 - Luk2) * 0.1, 0) + a
  if a == 30 then
    local GemValue = srcUser:GetGemValue(205121)
    A = A + GemValue / 1000
  end
  if targetUser:GetNpcID() ~= 0 then
    A = 0
  end
  return A
end
炙热飞砧Lv 1-10 | damage

Formula source

function CommonFun.calcDamage_65501(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Vit = srcUser:GetProperty("Vit")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local MRefine = srcUser:GetProperty("MRefine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local skilllv_zeny = srcUser:GetLernedSkillLevel(2661)
  local zeny_ratio = 1
  local zeny_num = srcUser:GetZenyNum()
  if 0 < skilllv_zeny and targetUser:GetNpcID() == 0 then
    zeny_ratio = math.min(zeny_num / 100000000, skilllv_zeny * 0.05) + 1
  elseif 0 < skilllv_zeny and targetUser:GetNpcID() ~= 0 then
    zeny_ratio = math.min(zeny_num / 100000000, skilllv_zeny * 0.3) + 1
  end
  local GemValue = srcUser:GetGemValue(205101)
  local RefineLv = srcUser:GetEquipedRefineLv(7)
  local RefineLv1 = srcUser:GetEquipedRefineLv(1)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local skilllv_ph = srcUser:GetLernedSkillLevel(2652)
  local skilllv_zz = srcUser:GetLernedSkillLevel(2654)
  if skillID == 2652 then
    damChangePer = damChangePer * (1 + RefineLv * GemValue / 100000)
  end
  if skillID == 2654 then
    damChangePer = (skilllv_ph + 10) * (0.8 + 0.04 * skilllv_zz) * (1 + RefineLv * GemValue / 100000)
  end
  if skillID == 2653 then
    damChangePer = damChangePer * (1 + RefineLv1 / 10)
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * zeny_ratio
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 2653010,
  "NameZh": "炙热飞砧",
  "Level": 10,
  "Icon": "skill_2653001",
  "Cost": 1,
  "Desc": [
    {
      "id": 2653000,
      "params": [
        3200
      ]
    }
  ],
  "RollType": 1,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 12,
  "Fire_EP": 5,
  "Target_EP": 3,
  "Attack_EP": 2,
  "CD": 7,
  "SkillCost": {
    "sp": 100
  },
  "DelayCD": 1,
  "Logic": "SkillDirectionRect",
  "Logic_Param": {
    "distance": 12,
    "forward_offset": 0,
    "point_effect": "Eff_Doram_Boar_buff",
    "range_num": 10,
    "width": 3
  },
  "Damage": [
    {
      "damChangePer": 32,
      "type": 65501
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 5
  },
  "Buff": {
    "enemy": [
      137270,
      137272,
      137290
    ]
  },
  "Pvp_buff": {
    "enemy": [
      137270,
      137272,
      137290
    ]
  },
  "AttackAct": [
    "use_skill2"
  ],
  "SE_attack": "Skill/Skill_Hero_Hukelian_Spinhammer_Attack_01",
  "SE_hit": "common/axe_hit",
  "description": {
    "chinesesimplified": "##2653000",
    "english": "##2653000",
    "german": "##2653000",
    "portuguese": "##2653000",
    "spanish": "##2653000"
  }
}