Skill #2639001

Hell Wild Roar ↑

Level 1

##2638000

Cost 0 | LeadSkill

ID 2639001

Formulas & functions

CommonFun links

地狱咆哮↑Lv 1 | damage

Formula source

function CommonFun.calcDamage_64501(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local Luk = srcUser:GetProperty("Luk")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local Str2 = targetUser:GetProperty("Str")
  local Agi2 = targetUser:GetProperty("Agi")
  local Dex2 = targetUser:GetProperty("Dex")
  local Luk2 = targetUser:GetProperty("Luk")
  local skilllv_bt = srcUser:GetLernedSkillLevel(2622)
  local Luk_Ratio = 1
  if math.min(Str2, Agi2, Vit2, Int2, Dex2, Luk2) == 0 and 0 < skilllv_bt then
    Luk_Ratio = 1 + Luk / 500 * skilllv_bt * 0.1
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2615 or skillID == 2633 then
    local targetid = targetUser:GetGuid()
    local BasicValue = srcUser:GetTarInterferenceValue(targetid)
    damChangePer = damChangePer * (1 + BasicValue / 10 * 0.04)
  end
  if skillID == 2637 or skillID == 2639 then
    local skilllv_jem = srcUser:GetLernedSkillLevel(2612)
    local skilllv_kq = srcUser:GetLernedSkillLevel(2620)
    damChangePer = (3 + skilllv_jem * 1.3) * (1 + skilllv_kq * 0.03)
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * Luk_Ratio
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 1)

{
  "id": 2639001,
  "NameZh": "地狱咆哮↑",
  "Level": 1,
  "Icon": "skill_10000",
  "Cost": 0,
  "Desc": [
    {
      "id": 2638000,
      "params": "_EmptyTable"
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "LeadSkill",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 2,
  "Lead_Type": {
    "DCT": 10,
    "type": 4
  },
  "Logic": "SkillSelfRange",
  "Logic_Param": {
    "count": 10,
    "duration": 10,
    "fieldarea_cannot_immune": 1,
    "interval": 1,
    "isSuckSkill": 1,
    "isTimeTrap": 1,
    "no_select": 1,
    "range": 5,
    "select": 5
  },
  "Damage": [
    {
      "damChangePer": 0,
      "elementparam": 5,
      "type": 64501
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      137110,
      137111
    ],
    "self": [
      137112
    ]
  },
  "Pvp_buff": {
    "enemy": [
      137110,
      137111
    ],
    "self": [
      137112
    ]
  },
  "CastAct": "use_skill",
  "AttackAct": [
    "use_skill"
  ],
  "SE_cast": "Skill/Skill_Hero_Hela_Baddog_Attack_01",
  "description": {
    "chinesesimplified": "##2638000",
    "english": "##2638000",
    "german": "##2638000",
    "portuguese": "##2638000",
    "spanish": "##2638000"
  }
}